Fluid simulation technique via the utilization of a Position Based Dynamics approach.
This article shows the X58 and EVGA RTX 3080 'Black' Gaming GPU performance. The article consists of 23 benchmarks across several games and synthetic benchmarks with multiple resolutions. The article also contains power consumption, more in-depth information and comparisons for the X58 vs modern platforms.
The Nvidia PhysX SDK has just gone open source, meaning that developers can just simply download their SDK and tweak and extend it.
Really hope this brings new advancements to Physix. The last big advance in the tech was Half-Life 2.
Futuremark recently released their Time Spy DX12 demo and benchmark. People have been waiting for this benchmark to release for some time now. There has been some controversy surrounding this benchmark. This article takes a look at what going on behind the scenes. Apparently AMD Radeon GPUs aren’t being fully utilized.
Wow! Can't wait for next-gen water! :D
NICE :)
Technology is scary sometimes, scary in a good way.
The first demo I felt that the water looked amazing when contained in a area, but as soon as it "flowed out" of something, like the breaking fish tank, you can definitely see the granular tech underneath it.
Shtill nice though.
It used 1 gtx680 to render that tiny bit of water at 15 fps, I'll see you next next gen then