Lord British! Richard Garriott himself, one of the first video game developers ever comes by to talk about his new game, "Shroud of the Avatar" and how the industry has changed in 40 odd years.
Choice quotes include: "Battlefield 4 looks great- but really? This again"
Enjoy!
Starts at: 31:30
Cheaters & hackers have been causing grief on Battlefield 1, Hardline & BF4 servers, with nonstop DDoS attacks among other things. Unfortunately, EA has remained silent about it.
if this happened in 2042, they'd have something to say. which is weird, considering battlefield 1 has more players on steam right now.
Its so obvious that EA is doing this or hired ppl to mess up the games so that we’d be forced to have just 1 Battlefield working.
Honestly it’s probably the devs themselves. They did an update to bf4 way back that kinda made assault rifles doo doo in hopes that people would flock to BF1 cuz BF4 was too perfect
The shooter genre is one of the most beloved videogame genres in the gaming community, and rightfully so. From DOOM Eternal to Battlefield 4, passing through The Outer Worlds, the Xbox Game Pass has a lot to offer when it comes to amazing shooter experiences. Come check out some great shooter games available on Xbox Game Pass!
There's a bunch of great shooters on gamepass; both legacy and new.
A recommendation I have is a work in progress preview title called Anacrusis. It's a lot of fun, and has a cool aesthetic.
From MassivelyOP: "The waters surrounding Shroud of the Avatar continue to get muddier after a letter to investors of the game from equity crowdfunding platform SeedInvest was vaguely discussed by Catnip Games’ Chris Spears.
Readers will recall that in 2017, SOTA’s original company, the Richard Garriott-backed Portalarium, ran a nearly $800K equity crowdfunding investment round through SeedInvest. But Portalarium folded and transferred the game to Catnip in 2019 following a series of calamities, including layoffs, free-to-play, whaling, playerbase collapse, delayed rewards, Richard Garriott stepping down, the new CEO denying his role, and shuttered offices. As we have continued to cover ever since, Portalarium was legally bound to make reports to the SEC and SeedInvest but instead left its own non-accredited investors in the lurch. Last week, SeedInvest told backers Portalarium had failed to provide those required updates – the first time the platform had made any public statements about Portalarium’s delinquency at all."
They aren't, but I know alot of graphics hoes who buy a game purely on how it looks and not how it plays... so you could say games with graphics are easier to sell than games with great game play. (Cod being the exception :). Funny even though game play owns graphics
Click on a PS4 thread and see how many comments raise the gameplay over graphics. You'll struggle to find one.
Gameplay is hugely important to a games longevity, once it's in the publics hands, when it matters. I've clocked more time on super meat boy than BF3. But initially you usually generate hype and interest through screens/videos (graphics).
Everyone likes to argue the gameplay > graphics argument, although if you track most gaming conversion these days, it's graphics graphics graphics.
The most important element in a game is the game play, no one wants a game that has bad controls, but at the same time we don't want all games to look like stick man drawings. Graphics or Story would come next. Depending on your taste. I know players who are instantly turned off by a game with mediocre graphics. Regardless of anything else. In other words what's really best for a game does not always reflect what the public wants and so If the public wants another BF game with better graphics. Who are you to tell them any different? Yes, there are those games that don't have mind-blowing graphics and are beloved, but at the end of the day it's bigger and better graphics that drive this industry. If not we'd still be playing 8-bit games.
Graphics show me the industry is moving. Gameplay usually defines the game itself which is why you see the same regurgitated stuff with better graphics year after year.
Simplifying the term isn't helping either... Graphics aren't limited to shiny surfaces and bumpmaps. It defines the whole art style of the game as well.