In today's gaming industry, just about any successfully and financially successful game means a sequel isn't too far behind. While that decision makes sense from a business point of view, it also means developers are expected to replicate success, and in some cases, catch lightning in a bottle yet again.
That's easier said than done, as can be seen by any number of sequels released year-to-year. Whether due to rushed development, a shift in direction, publisher pressure, or just failure to connect with gamers a second time, many sequels come up short.
We've looked through the pixels of gaming history to focus on the sequels we most felt were disappointing, misguided, or just plain broken.
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
Some legit picks. Silent Hill is lucky it didn't make the list. Even the HD Collection was fubar
Good 'safe' list. Should have included Final Fantasy XIII.
Oh god, RE6, horrible, very horrible game, each time i remember it, i wish i had thrown my 60$ in the air instead of buying that game.
fable 2 was crap
Very good list. Had me laughing a couple times given the jabs that are taken at some of these bad sequels.