GenGAME writes: "The Legend of Zelda's transition to the current generation has been an interesting one. Instead of paving the way with wholly new ideas, so far all three confirmed titles for 3DS and Wii U have consisted of re-treads of older ground: Ocarina of Time 3D and Wind Waker Wii U in the 'enhanced remakes' department, and Zelda 3DS also-known-as 'A Link to the Past 2' in the 'new game' category. Even considering that the 3DS sequel is supposed to be a brand-new title, there's been an unshakable theme of 'looking back' among the latest Zelda games."
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
As I put it elsewhere:
3DS: Ocarina of Time 3D + A Link to the Past 2
Wii U: The Wind Waker HD + Twilight Princess 2?
In the January Direct, Aounuma(sp) said that the team was re-evaluating the very core of Zelda gameplay for Zelda U.
I was watching IGN's Nintendo Video Chat, and they actually brought up an interesting point. What if this new, aLttP inspired game is the team's way of going back to the basics and evaluating what works?
They're already doing this with WW HD. I believe Aounuma said they decided to do it while they searched for the right visual style for Zelda U.
I like what they seem to be doing. Instead of having gamers go through another traditional 4-5 year dev cycle for Zelda, they're using these smaller projects to both test drive potential elements for Zelda U, and give the fanbase something to play during what's sure to be a pretty long dev cycle.
Anyway, just something I thought of.