160°

Sorry Bioshock Infinite is not that good

Overpower3d discusses why Bioshock Infinite is not as good as the hype or reviews make it out to be pointing out that a great storyline does not equal a great game.

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overpower3d.com
HammadTheBeast4014d ago

"Great storyline does not equal a great game"

Tell that to Heavy Rain, LA Noire, and many others which have been incredibly successful and credited.

Ness6194013d ago (Edited 4013d ago )

You really don't see the difference between those titles and Bioshock? Those games were specifically designed to be mostly story driven with some gameplay mechanics interspersed. Bioshock Infinite, as well as the other 2 games in the series, are more game than story. The series started off as an FPS type game. You cannot compare that type of game to Heavy Rain and LA Noire when their sole purpose was to be like a user-controlled movie. So hence, this writer is correct...Bioshock Infinite has a good story, but it's essentially SUPPOSED to be a game-game, not a story-game. And the gameplay is rather bland and boring

Transporter474014d ago

"Great storyline does not equal a great game"

Honestly i'm one of those gamers that prefers a Good Story over Gameplay any day, and this game doesn't suffer from either of those.

Drazz4014d ago

Story over gameplay anyday!

Loki864014d ago

Could not disagree with this article more, the gameplay keep the action very tense especially on higher difficulty. I was literally scrounging for any weapon I could find by the end of the game. Also, the last fight sequence was one of the most frantic and one your toes experiences I have ever played. All the choices they adjusted just made everything flow that much more smooth.

HammadTheBeast4014d ago

And they probably never played 1999 mode which was brutal, I had to go back a few times to pick up weapons and find areas.

Ah well, when something gains credit, haters are gonna hate.

adorie4014d ago

Getting Scavenger achievement was borderline masochism.

But once I got both upgrades for Charge, the game was a pebble in my hands.Master charge and melee based gears and you can rip apart motorized patriots like tin cans.

Skyrail/reloading gears are good for handy men. Nothing but hand cannon and carbine with occasional sniper rifle. Saved money for deaths and pre-planned upgrades.

The final encounter is so awesome! I like replaying it from time to time.

PopRocks3594014d ago

This couldn't have been handled with more tact?

coolbeans4014d ago (Edited 4014d ago )

How much more tactful can you get than "Sorry Bioshock Infinite is not that good?" Although the text in his review is short, the reviewer starts off with a level-headed 'hear me out' statement.

smashcrashbash4014d ago

It was good. Maybe not as versatile as the original but it was well done. However I wish they could have let you used your powers as your tools like the original did like opening stuck doors with electricity, melting ice with fire, pulling items with telekinesis etc. That made the powers feel more like they went beyond just being used to hurt people.Also they really need to stop the trap thing.Seriously you had one single trap power in the original. That was enough. Making every power into a trap was something I had hoped they left behind in Bioshock 2.

HauntedQuiche4014d ago

I have to say, I strongly disagree with the authors view that "games should not be based on story, this isn't a movie or TV show".

No, games should be based on story. It is the central component which ties it all together. Without story, gameplay is just mathematics in a convoluted form.

omicron0094014d ago

Im guessing your young and never played any games before 1995 because most games back then had little to no story and they were still great.

WildArmed4014d ago

Doesn't mean the industry shouldn't move forward imo.

Back then I was happy playing Tetris, Asteroids or Pong, and I still am. But tastes evolve, I WANT the industry to evolve.

I don't want the industry to be a 1-legged stool ofc. I want it to stand on all of the big three legs: art, gameplay and story.

There is a reason why gaming is much more popular now than 20 years ago, the medium has evolved and come a long way.

HammadTheBeast4014d ago

Yes. But back then barely anyone played games, they were a couch past time, not an entertainment medium.

Games have evolved.

MoveTheGlow4014d ago (Edited 4014d ago )

I think what you mean to say is "Companies who attach stories to their games should follow through with the story part of the deal." Halo 4, for example, was touted as advancing the Halo world in a new direction, but what we got was more of the same enemies and a dumb villain instead- it was more of an excuse to have another Halo than a compelling play. Call of Duty hams it up a bit in some scenes and set pieces, but there isn't really a compelling story, it's just shooty-bang-bang-go play the multiplayer stuff.

Bioshock and Infinite, on the other hand, give the story its due, and it's the best part of the games. However, that doesn't need to happen all the time. Convoluted mathematics can be a wonderful thing. Waves, a game on PC, is a perfect example - no story to speak of, you're there for quick arcade action, soothing abstract graphics, and a high score rush. Dyad is arguably the same way - it might have a philosophy behind it, but certainly not a story, and it's a wonderful game. I'd argue that Pac-Man CEDX doesn't have a story either, and it's a delight of a game.

Most of the time, I do want a story in my games, even if it's just to get me slightly more interested in what I'm doing, but not all the time. There's a place for non-story games for sure.

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300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher267d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy267d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz267d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher266d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy266d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg267d ago (Edited 267d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden266d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher286d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.