VG Republic Writes: The Ouya has seemingly hit the ground running ever since it hit the market with its Kickstarter campaign that ended with overwhelming success. A report hitting the wire the other day in regards to the fact that the Ouya has an abundant base of support from developers flocking to the open console format to bring forth their titles. 10,000 is the number to be exact, as reported by gameindusty.biz, of the supposed developers that are on the verge of breaking the flood gates of content open with a slew of games, but is the number of developers tainted to a certain degree? Sure the overall number looks impressive as it would for any new console, but the quality of developers is what must be analyzed and to this point there isn’t a large portion of that number that represents recognizable companies that you would associate with larger consoles. Nor do they bring forth the type of quality that can’t be already found on your cellular device, which solidifies the fact that the number is solid but it’s not quantity it’s quality that speaks the loudest.
From systems that could keep your beer cool, to oddities trying to get in on the popularity of VHS and laserdisc, you’ve got some very, very weird video game consoles out there.
I had the LaserActive... it was a nice collectors piece but not very practical. Especially when it came to needing recapping. I think i paid all of about $50 for the floor model from an incredible Universe back in the day. I ended up selling it many years later for $300 at the time due to it needing a new laser and the aforementioned recapping.
An honorable mention not on the list would be the VM Labs Nuon. It basically looked like any regular DVD player but it had ports on it for controllers to play specific games. one of which is still exclusive to it with Tempest 3000. It also offered nuon enhanced DVD movies with extra content not accessible by regular players.
Virtual Boy, Sega Nomad, Ouya and the other troubled game systems that nobody bought.
How has this article missed out Sega's Dreamcast and Nintendo's Wii U, two consoles that were actually superb devices in their own right, but were seen as failed due to lacklustre sales at the time of release?
Wonder how long before Stadia appears on the list surprised the Ngage is not on that list
Talk about a blast to the past.......I remember trying the virtual boy at Toy R Us and it was cool but I did feel slightly disoriented afterwards......good article.
The Ouya, a failed Android gaming console from early in this generation, is getting a second lease on life thanks to Internet archivists and some new software.
That's pretty cool they were able to bring it back. It sucks when something online only gets killed.
I got mine when it first launched, however it wasn't good for anything other than retro emulation. I couldn't sell the thing fast enough. Managed to get almost all my money back selling it on eBay.
I guess the Stadia launch is bringing back memories of other failed consoles/services.
ouya came too late, if it released before ps3 360 and wii, it could have gotten decent support perhaps
The problem with this platform is that it is a market for indie games exclusively when PC already does this and more without the fees of Playstation Arcade or XBLA.
It is basically a niche that is already covered but I suppose it has a cheap cost but then again so do phones and they are portable.
yh i mean a choice between this and a ps3 i think few people would go for the ouya if it was priced at 60 and replaced my wd tv live stream box too i would buy it
What they should have done was promote it as a media machine as well as a gaming machine. If they added a proper media remote with it people would be more open to it. I would get one for a media machine it runs on Android which is a great OS. There are some great media apps for Android and you cannot expect people to use the gaming remote all the time. That was a big mistake.