100°

Why does Capcom hate Mega Man?

Destructoid: I've always been a big Mega Man fan. As I type this, a figurine of series villainess Tron Bonne (see: mai waifu) is currently watching over me. There's just something very unique about the series -- the idea of not only defeating one's enemies but also stealing their powers is something that always struck me as very, very cool.

Thing is, it was once very easy to love Mega Man, when series developer Capcom was churning out a never-ending procession of adventures starring the Blue Bomber. As Ben Franklin famously said, "Nothing is certain except death, taxes, and Mega Man sequels." Though not every one of these outings was a winner (those Battle Network games really started to suck after a while), the number of classics more than made up for the clunkers, and fans like myself always had a new Mega Man game to look forward to.

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destructoid.com
NastyLeftHook04016d ago

there so selfish, megaman has unlimited potential gives the right developers. how about give the megam ip to the developers who made vanquish?

Zezo4016d ago

It's not that Capcom hates Mega Man, it's that they can't charge you full-price twice for the same Mega Man game within a 9-month span so it doesn't fall into their modern business plan for non-social games.

raiden-494016d ago

Would be an awesome idea but Idk platinum has a history with Capcom and it wasn't good...

DragonKnight4016d ago

Mega Man is an old franchise. As we have seen with Capcom, they like to "reboot" things. Whether it be a full-on reboot like DmC, or a reboot in genre like RE, we've seen that Capcom have seemingly run out of original ideas and have decided that everything needs a new, and Western, twist to it. This is thanks, in no small part, to Keiji Inafune not knowing when to shut his mouth up about things he clearly doesn't understand. Because Mega Man is an old, and HIGHLY beloved, iconic franchise; it wouldn't take to the kind of reboots and Westernization that Capcom has been pulling lately. At least, not with the fans.

A Mega Man FPS is a very bad idea because it would strip the game of that classic Mega Man feel much in the same way most of the 3D Castlevania games did for that franchise. There is also the issue of DLC, wherein Capcom couldn't legitimately do too much with DLC for Mega Man. If they tried to make powers DLC, the uproar would be heard in space as powers are a basic mechanic for Mega Man. If they tried to make characters DLC, then they'd either have to make them brand new characters, risking the "who the hell is this" question from fans; or make them characters like Zero which would make fans ask why he can't be played in the game from the get go like so many of the Mega Man X games.

Legends is seen as a spin off that Capcom feels would be a waste of resources as the real bread and butter in the Mega Man series is either the main series itself, or the X series.

Basically, Mega Man doesn't look to be the kind of game that would fit in with Capcom's recent business ideas and strategies, so they won't bother releasing another Mega Man game unless they can seriously gouge the fanbase with it.

Inception4016d ago

I agreed with you. What i most hated from capcom is capcom always rush to buried their own franchise after they doesn't give enough profit to capcom. Just look at this example:

1) Breath of Fire V. It received some good review from the critics but sold poorly on japan and us/eu, even though i liked what they did with the story & gameplay. After that, capcom gave a 'R.I.P' stamp to BoF franchise T_T

2) Dino Crisis 3. It received and sold poorly. In the end capcom did the same thing to this franchise.

3) Onimusha: Dawn of Dreams. It received good response by fans / critics but sold less than Onimusha 1-3. So capcom higher ups think they should buried this franchise :(

4) Strider Hiryu 2: It received some good review from the critics but not profitable for capcom :(

5) Maximo 2: I loved this game and i really angry when capcom said there's no chance for a third game :(

Those franchise suffer from capcom stupid decision. And the same with Megaman, Power Stone, Rival Schools, Darkstalkers, etc etc. Maybe DMC is the next franchise that capcom will buried too :(
It is really sad because capcom are one of my fav devs. But now, they just the shadow of their old glory days....

boybato4016d ago

Why does Capcom hate Mega Man?

Doesn't make sense really. they could do DLCs for every of megaman's weapon. lol

TongkatAli4016d ago

Soul Sacrifice is crazy good, the man is a genius.

hazelamy4016d ago

i agree, i think Inafune leaving pissed them off and they're getting back at him by neglecting one of his most famous creations, Megaman.
mind you, ignoring the character isn't the worst thing they could do to Megaman, look at what they did to him in Street Fighter X Tekken.

i can't help but feel this Duck Tales remake they're bringing out is them trying to replace Megaman, they want a classic platformer, but they don't want Megaman.

Relientk774016d ago

Capcom also hates Breath of Fire and pretends the franchise does not exist

Inception4016d ago

I'm still hoping capcom will make BoF 6. But this is capcom we're talkin about. Maybe they will troll us like Megaman Legends 3 case :(

Relientk774016d ago

I really want Breath of Fire 6 also

:-/

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60°

Dragon's Dogma 2 continues Capcom's hot streak on Metacritic

Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.

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videogamer.com
190°

Capcom Is 'Aware' of Dragon's Dogma 2 Frame Rate Issues on PC

Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.

"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."

just_looken29d ago

What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?

In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.

So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.

Man those on series s/steam deck/rog ally rip :(

just_looken29d ago (Edited 29d ago )

Just putting up a pcgamer review

"its janky has bugs poor performance need lots of updates 89/100"
https://youtu.be/WKjZKfAivh...

Gameing bolt unstable frame rate rate below 30fps but that is great??????
https://youtu.be/s9rnh2250X...

Man have we dropped that quality bar for acceptable performance/optimization

a person's view on performance using a high end pc
https://youtu.be/nL9EvGTPbA...

andy8529d ago (Edited 29d ago )

Am I hearing that right, that reviewer with a 4090 is getting drops into the 20s when there's several NPC on screen. Sorry but there's zero excuse for that. BG3 had hundreds at a time on screen and that's a pretty game. What an absolute piss poor engine

just_looken29d ago

@andy

Yes the is correct but every review is giving it a past and or saying that its great that the performance is like the first ps3/xbox one game.

2012 20-30fps 2024 20-30fps dragons dogma keeping things the same reviewers like that apparently

just_looken29d ago

IGN put up a video showing the 4090 struggling aswell as console performance all versions are like the first game with fps issues.Remember dlss 3.0 can almost double your fps like that cyber punk video so without dlss on your looking at 30fps on the most powerful gpu that is out right now.

https://www.youtube.com/wat...

Cacabunga29d ago

Capcom where is Deep Down???

Tapani29d ago

@andy85 At launch BG3 dropped to under 30fps at the final chapter on 4090. I played the game at launch and had that experience. And that was with a 5800X3D. Everything watercooled and fine-tuned CPU/GPU and memory at 32GB with good timings, and a fast SSD etc.

just_looken29d ago

@tapani

I am sorry are we comparing a AA game with a small budget with alot going on 24/7 to a AAA game funded buy the billion dollar capcom?

You are right yes but that was patched and that team loves there community but if the first dogma said anything we should expect a patch or 2 but that is it.

andy8528d ago

@Tapani indeed but that was hundreds of NPCs. Not a few. It's piss poor

+ Show (4) more repliesLast reply 28d ago
lellkay29d ago

Can they be aware of the need for 60fps on consoles plz

just_looken29d ago (Edited 29d ago )

Oh no kidding that "pro" model better have a 60fps mode.

But that ps5 pro PSSR will no doubt be a hold back as i see very few devs make a fsr/dlss/pssr game like really sony why did you spend millions to make upscale tech on the 6800 when amd already has fsr 3.0 just sitting there.

I remember the ps4 pro patches that dwindle over time yes new games had the modes but they were not standard and that was without the base ps4 using another upscale tech.

Edit:

In tldr form devs now make fsr upscale for ps5/xbox PSSR upscale tech on ps5 pro game then dlss/fsr upscale tech pc version and we also have intels xess just insane workload

Eonjay29d ago

'Oh no kidding that "pro" model better have a 60fps mode.'

Perhaps but only if Capcom addresses the issues first. substantially more powerful hardware is struggling.

Furesis29d ago

I mean it's not helping but this is something more than that. Plenty of games with denuvo that work fine

just_looken29d ago

That could be also taxing for sure sense the ps5 also supports that dreadful drm

This is also running off the RE engine remember those re vids with the denuvo drm on/off

https://www.youtube.com/wat...

https://www.youtube.com/wat...

MrDead29d ago (Edited 29d ago )

Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs

SPEAKxTHExTRUTH28d ago

Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…

100°

Capcom Boosts Starting Salaries in Japan by Over 25%

Capcom Boosts Starting Salaries in Japan by Over 25%! Strategic move to attract top talent and align with industry trends amid economic inflation.

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gameluster.com
43d ago
rlow143d ago

Well there is a lot of laid off talent out there. Very smart of them to target that. Plus if it’s in Japan, that’s a great place to live.

aaronaton43d ago

"Won't someone think of the shareholders!!" wwwaaaahhh

Eonjay43d ago

It funny with this news, their stock price took a small hit. But you know what... thats like too damn bad. We have to stop letting shareholders run the industry into the ground.

FinalFantasyFanatic42d ago

Seriously, you have to spend money to make money, I think some companies and share holders forget that, If you don't pay enough, you can't attract the best talent, or possibly even enough staff for the company to function properly.

Eonjay43d ago

I really approve of Capcom for doing this and will show my appreciation by supporting them. There are a few Capcom games I need to get... and this includes Dragon's Dogma 2. Support companies that support the people working in the industry over shareholders! REMEMBER: Shareholder's don't make games!

Darkegg42d ago

25% sounds like a lot, but it's from $1,560 to $2000 per month. That's $24,000 a year. Unless u became a monk, that is below poverty line.