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Are Triple-A titles still viable for the gaming industry?

The Paranoid Gamer writes: "Everyone is familiar new triple-A blockbuster games. But how many people actually know the effort that goes into them? Games such as Tomb Raider, Mass Effect 3, Hitman: Absolution, Bioshock Infinite all require enormous time and effort before they are put on shelves. But more importantly, they require money. Lots of it."

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Donnieboi4017d ago (Edited 4017d ago )

Man, that's a strange question. I think we should ask if aaa BUDGET'S are still viable (the budget not just the franchise alone). I mean: who would say not to a AAA title? But, the question is, does spending a AAA BUDGET guarantee that the game will see a profit for all the money spent making it. That is a question that I think developers/publishers are gonna be faced with.

dedicatedtogamers4017d ago (Edited 4017d ago )

Good call. This upcoming gen, budget and profitability are going to be of utmost importance, if a game like Tomb Raider Reboot can sell several million copies and still be "disappointing" to the publisher.

I do think this gen needs fewer games aspiring for AAA status (which tends to be a crowded, repetitive market) and instead devs should push for B-rate titles that have a unique hook or experimental gameplay mechanics. I say that because everyone...EVERYONE is tired of Call of Duty clones. It would be nice if people tried to explore different corners of the videogame market instead of trying (and failing) to dethrone the king of online shooters.

xyxzor4017d ago

People just need to live within their budget. Project management is essential.

Xof4017d ago

Absolutely not. AAA titles were -always- a bad thing for the industry--specifically by contemporary standards.

This generation saw a massive spike in the amount of money necessary to create games... the manufactured "necessity" of creating AAA-experiences forced many independent developers to merge with large publishers in order to continue to develop games with the highest production values. EA and Activision did not take over the Western gaming scene this generation without reason, you know. Developers who stayed independent either went out of business, or were forced to merge with others (i.e. Square Enix). This is why most Japanese games are much less polished than western games--other than Square and Enix, most Japanese developers failed to jump on the AAA-bandwagon, and therefore had no need to join up with a mega-publisher.

AAA titles require a lot more money and a lot more people... it dilutes the creative vision, discourages innovation (if you're going to spend that much money on a game, so much that if it fails, you'll go out of business--see Kingdoms of Amalur--you want to make something you know will sell will), reducing both the quality and quantity of titles as development cycles expand.

The ultimate result is that we get prettier games... but not -better- games. Compare the combat of Final Fantasy XIII to Final Fantasy XII; compare the platforming of Uncharted to Jak & Daxter. We're waiting longer for more expensive games with unarguably better production values... but the games themselves are seldom better, and often far inferior.

That's bad for us (we're supposed to be gamers here).

And it's also bad for developers, as each AAA game becomes a massive risk. We're seeing entire companies fold, one after another, because a single game sold well, but not well enough.

But so long as fanboys insist on waging idiotic console wars, and insist the visual fidelity is the only metric by which to judge games, this state will persist.

CEOSteveBallmer4017d ago (Edited 4017d ago )

Yeah go home and play some casual games cause they are soooo much better than Triple A games like the Last of Us, Beyond 2 souls, Killzone shadow fall, Infamous second son and recent releases like tomb raider, DMC, Bioshock infinite because these games suck!!. Real games are angry birds space, fruit ninja, and the blockbuster Temple Run 2!! now thats a mans game. Hardcore games suck!! Go Casual and mobile gaming!!

..... What a troll this guy is.

PS. No triple A games then theres no point in being a hardcore gamer.

yugovega4017d ago

casual games are better. 30 years from now will anyone be playing any of the games you mentioned? no. but 30 years after its release and people still play the original Mario. gameplay is what matters. aaa games are a stupid idea. id rather have 5 b games like no more heroes, okami, modnation racers and rayman, then I would 1 20 million dollar letdown like dmc, or too human. yeah remember that aaa title? it was such a classic /s.

dcbronco4017d ago (Edited 4017d ago )

@griever137

You fed right into the idea of the fanboy's demands. You named a bunch of games that haven't even been released and assumed they are better because they are big budget games. Xof never mentioned any casual titles. He just said the AAA budget games, that doesn't automatically just leave $500,000 games. You can still have a 5-10 million budget. Maybe even 15 million. It has nothing to do with casual but your comment does ring of the mentality that is forcing the mergers and bankruptcies. Unless you're one of those people willing to pay $70 or $80 for each game. Can't have $60 games and expect them all to be AAA. The risk of having consumers not buy your title are too high.

Agent_hitman4017d ago

Quantic Dream: Sequel kills creativity..

CEOSteveBallmer4017d ago

Wow an idiotic question. Stupid questions need stupid answers. YES!! its still viable. So you would rather play mobile games?? getting rid of triple A titles is like taking away "Hardcore" gaming. If its not viable then I would suggest to the author that he must not buy a PS4/xbox720/Wii-U because its a core gaming platform but also caters to casual. So go play some Temple Run 2 now thats one helluva game!!

Hydralysk4017d ago (Edited 4017d ago )

AAA does not equal Hardcore...

AAA is just a title used to describe the size of the investment that went into making/marketing the game, there's no correlation between a games budget and it's status as 'hardcore'. Minecraft players can be incredibly hardcore and that's definitely not an AAA title.

AAA games are obviously just as viable as any other type of game, but this focus on trying to make EVERY game AAA quality is what's hurting the industry. Nowadays there's not much middle ground between games with a $200,000 budget and one with a 20 million budget, that's what needs to change.

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