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Ed Boon: Injustice is the "First Step" Towards Tackling Other Genres

SPOnG: "Netherrealm Studios' Ed Boon has told SPOnG that he'd like his team to 'step out of its comfort zone' and explore new game genres.

In an interview due to be published next week, Boon added that DC Comics brawler Injustice: Gods Among Us represents the 'first step' in achieving a future where Netherrealm could create action adventure titles."

Sandmano4015d ago

Make shaolin monks 2!!! Already!!!

MASTER_RAIDEN4014d ago

shaolin monks was definitely a fun, easy going step in the right direction. we dont have to go from fighting games to something as drastic as JRPGS, stick to what you know and expand to other genres from their. a beat-em-up game or hack n slsh seems like a great transition.

Tontus4014d ago

I would like them to make a God of War-like game! They could do a great job and more competition in the genre would be great! Going from a 2D fighter to a 3D hack 'n slash seems like a natural enough transition to me.

smashman984014d ago

They have done that before and it was awesome I don't want to see them stuck making only fighting games

NukaCola4014d ago

Id love another Mythologies title.

HonestDragon4014d ago

I think that it would be good for the studio to take steps into uncharted territory because it would help show that they aren't just the "Mortal Kombat guys". They should try other ventures like action/adventure or horror. It can really boost their own library of titles and improve them for potential future projects.

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100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel229d ago (Edited 229d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

70°

Injustice: Gods Among Us - 10 Years of NetherRealm's DC Fighter

Injustice: Gods Among Us launched 10 years ago today, birthing a brand new fighting game franchise from NetherRealm Studios.

70°

Injustice: Gods Among Us Was A Crucial Shake Up For Fighting Games

Injustice turns ten years old today, so let's look back at why it matters

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thegamer.com