There was some fear when the game was revealed that Link's movement would be controlled via stylus like the DS Zelda games. Thankfully it has been confirmed that this isn't the case.
Edge: Released in Japan in 1991 and produced by Shigeru Miyamoto, the SNES title The Legend Of Zelda: A Link To The Past has gone down as one of the most revered games in history. It wasn’t the first Zelda, of course, but it set the quintessential adventure template and put the series on a course it has followed for decades. Thus Nintendo’s classic ARPG is considered holy by many, and you don’t mess with sacred artefacts. Not unless you are Eiji Aonuma, a designer who’s worked on the Zelda series since 1998’s equally renowned Ocarina Of Time and who now heads up the team creating A Link To The Past’s sequel for 3DS. We ask him how you follow up a 22-year-old classic on a platform offering a variety of ways to play, and what prompted Nintendo to revisit its world after all this time.
This new Zelda title will feature lots of things that are new to the series; right at the start of the game, there’s a big surprise that will shock players?
thank you
'"After being so heavily influenced by A Link To The Past, how do you feel to be making a sequel to it all these years later?
I’m slightly worried to be making a sequel to someone else’s game, that’s for sure. When I was younger, I would never have dreamed of making a sequel to a game by Shigeru Miyamoto. But now that I’m older, I’m like, “Whatever!”'
LOL
Gamers, it's E3 and next in line is Nintendo with their Nintendo Direct presentation. Daily Joystick has you covered with our full roundup of the Nintendo Direct event right here. So tune in, as we cover all things E3.
The DJ Team
ZD writes: The only details we know about the story for the recently-announced sequel to A Link to the Past are that it will be related to its predecessor, take place in the same version of Hyrule, and that the Dark World will reappear. Considering the series’ track record and other factors, there are three possibilities for the villain that I find likely, which I will discuss here. They are certainly not the only candidates, but they make more sense than other options.
That's nice.
I did like the Stylus controls, but they got tedious after 10 or 15 minutes, and lacked the precision necessary in certain instances.
it be great if they left in a tap to roll from hour glass. hmm wonder if link will even roll in this new game.