140°

New documentary aims to expose sexual harassment in game industry

Shannon Sun-Higginson is a young filmmaker based in New York. As primarily a casual player, Sun-Higginson, until a year ago, was unaware of the extent to which women face abuse on a daily basis as players and as industry professionals.

"I immediately began researching and filming this documentary," she explains. "Of course not all gamers are trolls or abusers - many are kind, supportive, and equally disgusted by this type of behavior. But the fact remains that this is a real problem, and it's time that the non-gaming public know about it."

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kickstarter.com
ijust2good4019d ago

i was on xbox Live yesterday and this guy was saying to a female in the lobby that he want to smell her pu*** and then...well u can guess what he said next.

Its astonishing how much sexism and perversity exist when playing via network gaming.

spaceg0st4019d ago

i fail to understand how this is amusing.... this is the normal shit that happens on xbox as soon as a female speaks up. Everyone becomes rude and obnoxious, hitting on her and/or degrading her if she's any good. This guy sounds like the typical deusche you would expect to hear, nothing more.

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AnotherProGamer4019d ago

the reason some guys are sexist in games is because they don't have to see it to their faces

Everyone on the internet says stuff that they would never tell to a person's face

fOrlOnhOpe574019d ago

Does she think the non-gaming public would even be interested?

RIPSKATEDESTROY4019d ago

It is a way to get them to cry out about the DANGERS of gamng again, how horrible we are and yaddayaddayadda. How about making a doc about all the good things about gaming if you are trying to get it to be a: "better place"

cleft54019d ago

Of course the non-gaming public will be interested. If you haven't noticed the media is constantly trying to demonize people who play games.

2pacalypsenow4019d ago

so people think this only happens in video games ? lol

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90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com
Knightofelemia20h ago(Edited 20h ago)

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein1d 21h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 20h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 3h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 19h ago

Yes. Stop all the live service bs.

jznrpg1d 19h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 18h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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