Top 5 list of video game engines that need the most work and probably need to be thrown out and built from the ground up. Do you agree?
"The Montreal-based (Canada) indie games developer Blindspot Games (the indie studio founded by veteran developers from online tactical multiplayer titles like Blood Bowl and Tom Clancy’s Rainbow Six Siege) today announced with great excitement and happiness that their turn-based sci-fi strategy game "The Hexadome: Aristeia Showdown", is coming to PC via Steam in 2024." - Jonas Ek, TGG.
"The Seattle-based (Washington, the US) indie games developer Spiderweb Software, are today very happy and excited to announce that their open-world CRPG “Geneforge 2: Infestation”), is now available for PC (Windows and MAC) via Steam, with an iPad version coming in the near future." - Jonas Ek, TGG.
"The Jyväskylä-based (Finland) indie games developer Act Normal Games today announced with great happiness and excitement that their post-apocalyptic adventure "Rauniot", is coming to PC via Steam." - Jonas Ek, TGG.
Call of Duty engine should be on this list.
Whenever I see that a game has been made with the Unreal Engine (3) I make this "ugh" sound. I just can't stand the way it handles textures and lighting (the overall tech I suppose). But then again I play on console and not PC, where everything's prettier. The few exceptions are the Batman Arkham games, Gears, and probably Borderlands. I love the MT Framework engine though, despite the fact that it's starting to show it's age. Anyway, the article is a fun read. I love reading people's opinions on this sort of stuff. =)
Assassin's Creed. Characters feel so stiff and the combat is almost cinematic like a quicktime event. And, the stealth could be much better as well. I want more options to distract guards and more options for stealthy kills. Lowering my notoriety without having to pay someone off is also a must. God! that game annoys the crap outta me sometimes. What are devs thinking!?