210°

Next-Gen: Traditional Controls Still 'A Big Bottleneck'

"I was never really satisfied with Kinect, it feels too sloppy, too imprecise. The idea of having to learn these 16-button controllers too, feels like a big bottleneck."

Read Full Story >>
nowgamer.com
Chaostar4018d ago (Edited 4018d ago )

PS Move made a pretty decent alternative to the mouse in RTS games like Ruse. Combine that with the touchpad on DS4 and you have a precise but simple setup ready to go as well as traditional controller configuration.

thezeldadoth4018d ago (Edited 4018d ago )

so how do you plan on using the PS Move and the DS4 at the same time? I just don't see how that would be even remotely close to intuitive in any way.

isarai4018d ago

Just like a Wiimote and a Nunchuck? the only half you need is the left half, everything on the right half is already on the move controller

deafdani4018d ago

You just grow one extra hand, of course. Silly you.

travelguy2k4018d ago

the dual shock 4 has the PS Move light on it so technically its built in. You would not need to hold both to have the functionality of both.

Chaostar4018d ago

What travelguy2k said, the Move input is built into every single DS4 and with an upgraded camera it will be even more accurate.

Obviously I meant use the DS4 as the move controller not use both a Move controller and a DS4, that would be redundant and just plain silly.

violents4018d ago (Edited 4018d ago )

The whole point of the DS4 controller is it combines the move and a regular controller with a small touchpad. The lightbar on the front and dual cameras on the console will act just like the move controller and ps eye. It supposedly has a more advanced gyroscope mechanism inside to provide more accurate movement tracking. So you will already be using both at the same time.

Guess I should have read more, some others already said what I said.

OOO, and then the ps4 is supposed to have greater integration with the vita so if you have a vita too that could result in even more control options.

+ Show (2) more repliesLast reply 4018d ago
3-4-54018d ago

Solution....The PS4 Mouse Pad 3000

thezeldadoth4018d ago

even still. You're talking about point and click RTS, with a two handed controller. Pointing with the controller and clicking is just not intuitive. I understand you are hopeful and obviously love sony, but be realistic.

hesido4018d ago

Well, PS4 does have a touch pad. Also, instead of pointing and shooting, the position of your controller may be represented on screen as a selector and you could your controller slighty to move the selector... I'm just brain storming in my couch.

thezeldadoth4018d ago (Edited 4018d ago )

its good to brainstorm for new ideas with a new controller concept like the PS4, i'm not against that. I'm just saying that in the end you're still using a controller for an RTS, no screen on the touch pad, it will be at least functional, but awkward at best, in this genre.

The Wii-U gamepad would work better, still not perfect like mouse/keyboard, but it at least has a screen on it where you can visually see maps/units/upgrade menus or even the entire game itself.

hesido4018d ago

I wasn't the disagreer, btw.

I don't understand how the touchpad would be awkward. People have been using touchpads on their laptops forever. Click / drag has always been a problem with older touchpads, but PS4's touchpad does a physical click, so there's that problem sorted.

Having a screen for the DS4 would be very pointless, as it would massively drive the controller price up while being useful only in a few scenarios. We'll have second screen and vita connection for those scenarios. If I want to be constantly looking at the controller to play the RTS game (which you would have to), there's really no point in playing it on the big screen anymore. We'll have Vita for that particular task.

correction to previous post:
*you could move your controller to...*

Jadedz4018d ago (Edited 4018d ago )

The Wii U gamepad totally flew over their heads (both the interviewer and interviewee).

@Chaostar
The Wii remote is great for RTS titles (because of its IR pointer).

mochachino4018d ago

The Wii U Pad and DS4 track pad would be great RTS games

dedicatedtogamers4018d ago

I wish the Wii became more popular among core gamers. The waggle/tilt controls lost their luster after a while (even though it's still silly, brainless fun), but the thing they really should have pushed was the IR "pointing" ability of the Wiimote. I'm amazed that there was never an action RPG or strategy game or grid-based RPG that allowed you to simply "point and click".

Such a wasted opportunity.

PopRocks3594018d ago

Certainly not the controller's fault that developers could not figure out how to do anything creative with it. The best games that actually used its functionality were often from Nintendo themselves. With an HD system that's compatible, it begs the question why Starcraft II isn't getting a port (outside the obvious reason of a small install base).

4018d ago Replies(3)
Droid Control4018d ago

i don't want new controls everytime i buy a car, why would i on anything that works well?

innovation should come from the software side of things

devilhunterx4018d ago

So you still driving a manual?

TrailerParkSupervisr4018d ago

I'll take manual over automatic any day.

imchuckbass4018d ago

Because one is driving a car, which doesn't change, and the other is playing a computer game, which changes with almost every game

Idiot.

Show all comments (36)
180°

Yoko Taro Passes Respect; Says Stellar Blade Is "Much Better" Than Nier: Automata

Stellar Blade's creative director, Hyung Tae Kim, has also claimed that the game is deeply inspired by Nier: Automata.

shadowhaxor8h ago

I feel like Yoko is downgrading Automata because he has expressed multiple times he'd like to revisit the universe, but Squenix hasn't been keen about it. We know he loves 2B and would love to take her out for another spin, so maybe this is how he gets the company to think about it.

gold_drake7h ago

u do realise that Square made Nier a franchise after Automata right?

Taro is downplaying it cause hes not a snob like most of the directors that think their games are gods gifts to the human race.

he said the same thing when being interviewed during the development of Automata too, that he couldnt have done it without the devs.

hes just a humble guy rly.

shadowhaxor7h ago

I mean, Neir existed before Automata with both OG Niers and Drakenguard. I don't count NieR Replicant, since it's a remake of the OG games. Sure, we have Reincarnation, which is still stuck on mobile devices (quite a damned shame). I just remember Taro saying he'd love to revisit Automata if Square Enix lets him. I do recall there was supposed to be a sequel to Automata, but it wasn't confirmed and I'd imagine it was just for Reincarnation.

Enjoy Taro, he seems like a cool guy, who loves the ladies and is humble. But damn, don't put down one of your masterpieces.

Cacabunga2h ago(Edited 2h ago)

I really liked Automata and cannot wait for Stellar Blade

isarai3h ago

I get he's giving them some credit, but i strongly disagree based on the demo. I honestly don't think any aspect of it feels good, it's not bad, it's just kinda ok but definitely a little jank. Also the souls like formula it is adopting does not help it imo. I was looking forward to this for years, now im just kinda let down honestly 🫤

H92h ago

Man exputer can you stop putting words like that after someone's name, i read Yoko Taro Passes and just went blank

Snookies121h ago

Same... Awful way to word that title's beginning.

Hereandthere1h ago

Thats because Sony had a heavy hand in funding and developing this game.

purple1011h ago

They sent in XDEV one of their traveling support studios to Korea to lend a hand if I’m not mistaken, Sony pulled out the big guns to help this studio

jwillj2k422m ago

(From the demo) Stellar has better direction in terms of stage layout if you like that ninja gaiden type feel. Nier is more polished by far.

Show all comments (12)
60°
7.0

Stunt Paradise Review -- Gamerhub UK

Buckle up for this one!

Read Full Story >>
gamerhub.co.uk
60°

Dragon Ball FighterZ's Rollback Update Was Too Little Too Late

Daniyal from eXputer: "Dragon Ball FighterZ was so close to a revival but ineffective communication and a dubious launch of an anticipated update botched that hope."