"May I play the devil’s advocate without being torn a new one? BioShock Infinite is a good game. With an almost unbelievably beautiful setting, stellar music and voice acting, and solid gameplay similar to its predecessors, 2K Games’ success was a foregone conclusion. Is it a truly great game? Not in my opinion." - JTM Games
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Completely agree. People are praising the time-loop aspect of Bioshock Infinite and calling it "brilliant" and "original", but it's the same plot as inFamous. And even when people shout "NO IT'S NOT!", they can't reasonably explain how its not.
The game benefits from the "Halo effect". The Halo series has always had great visuals, great pacing, great art design, outstanding music, intense action, but a boilerplate storyline. Yet, because all of the aforementioned aspects make the game "feel" more epic, people attribute that to the "awesome story", when it reality it was the production values that made the game feel so good. Bioshock Infinite is the same thing: great music, great world, intriguing premise, great pacing, great art design, great visuals, but a storyline that is - in every sense of the term - a poorly-executed story that has been told dozens of times before. It makes me wonder if anyone reads books nowadays.
Infinite fans: if you truly, truly, honestly believe the game gives a realistic and interesting look into time travel, warped reality, and quantum mechanics, I would implore you to go out and pick up a few books by authors like Philip K Dick or Ursula Le Guin or freakin' read "Weapon Shops of Isher" by Van Vogt from over 60 years ago.
Actually I thought the soundtrack was the weakest part of BSI. Not the ambient one or the songs, but the combat tracks were really forgettable.
I can appreciate that Levine probably wanted to stick to period music at least on the surface, but throw in some drums or some bass FFS. The action was waaaaaaaaay more fun and frenetic than the music that was playing at the same time.
U mad bro? pop the disk in and tell me I'm wrong.
I don't understand... What's with the hipsters hating on Bioshock Infinite? I mean, you're free to dislike the game... but come on! How can you blame a game for having ambition? Games don't come as unique as Bioshock infinite does... so if you're hating B:I.... then what's your response to the bland and generic games that rule the industry?
I agree that Comstock is no Andrew Ryan but then who is? Andrew Ryan is the greatest person who ever lived or didn't. The people of Rapture were wrong when they claimed he doesn't own them. To use an outdated Internet term, Andrew Ryan owns everyone. If you compare every videogame character to him you're going to end up disappointed by everyone but Alyx Vance.
SPOILERS from here on by the way..... Infamous may have had a similar ending to Bioshock Infinite but honestly, don't get me wrong I loved Infamous but, aside from the cool and clever twist, Infamous did not come close to the mindbending greatness of Bioshock Infinite's ending. Infamous left way too much vague and ruined one of it's most interesting ideas (the idea that good Cole had come to train himself to fight evil Cole) by pretending the beast was always supposed to be somebody else in the sequel.
Where Infamous had the one great idea surrounded by strangely unrelated characters and side plots that went nowhere, Bioshock Infinite's many weird and wild twists, turns and off kilter moments actually hang together perfectly. I took my time and collected most Voxophones, missing maybe only one or two I found early on my second playthrough. Still, after I had completed the game and felt I understood the ending I had to read up on the many little bits I didn't quite get and every single one made perfect sense within the confines of the game's own twisted world. The fact that most people will not guess what is going on on their first playthrough but from the start of the second playthrough every single thing that happens seems so clear and obvious is just insane. I don't think people appreciate that enough. This is not a game that just had a cool twist at the end. This is a game that tells a story you would have to contort your mind to even write on paper, that hangs together perfectly and is completely internally consistent. That is quite a feat.
Finally (thank the prophet) the complaint that the whole (still spoilers by the way) interconnected multiverses thing wherein there is always a man, always a lighthouse etc must imply that the protagonist from the first Bioshock must somehow be Andrew Ryan is just silly. These realities share similar themes and elements bit they differ too.if they contained the exact same elements all the way through they would be the same Universe. I think it's pretty crazy to call Booker a neutral character too. He's a strongly personified guilt ridden drunk gambler who sold his daughter to pay off his gambling debts. That doesn't sound too neutral to me. By contrast Comstock behaves like exactly the kind of guy who would do the things Booker has done but has been provided a way to assuage his guilt by baptism, which allowed him a permanent escape from the personal responsibility of facing up to what a continually flawed creature he is. The best Booker ever managed was the temporary relief of alcohol and the thrill of gambling, which always left him hungover and forced to face his demons.
the game was ok until the climax came than i was like wtf but it was too late for me to consider it the game of the year 2013. but people should play it and complete it first then give their thoughts about it. some of my friend didnt even finished the half of the game and were saying the game is not that great but the main core of this game is its climax which was awesome