70°

Always Online: A Death Sentence or No Big Deal?

GR's DeShun Zollicoffer writes:

When it comes to the always-online debate gamers are split in two groups. One group thinks it’s commercial suicide, and the other thinks it’s just were the industry is headed. “We’re already always online – this is the future. Deal with it!” Okay, let’s see who’s right. Is an always-online console a death sentence or no big deal?

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geekrevolt.com
jcnba284022d ago (Edited 4022d ago )

You do realize that the PS4 will require always online for streaming games through Gaikai?

@brish "PS4 looks likes it has an offline way to use it" What? I said streaming...

dcbronco4022d ago

Om my god, someone disagreed with that.

brish4022d ago (Edited 4022d ago )

@jcnba28

You do realize that if you don't stream games through Gaikai you don't need to be always online?

PS4 looks likes it has an offline way to use it but the next xbox doesn't. See the difference?

@WeAreLegion

I tried Gaikai a few months ago and when I lost my connection the game stopped working.

WeAreLegion4022d ago

Actually, Gaikai caches your game to the HDD, in case of an internet outage. ^_^

It did when it was on PC. I'm sure they'll do the same on the PS4.

Supermax4022d ago

No big deal.ps3 peeps will get ps4 and Xbox people will get the new one,nothin new here move on.

ifritAlkhemyst4022d ago

Frankly, since the average gamer these days is pretty stupid I don't think it will hurt too much. The informed will protest and probably shun MS, the ignorant will make the next Xbox as successful as the last despite the number of RROD's they may have suffered.

Sim City, midst all the controversy when it still wasn't even playable, was making bank throughout the entire time because people were still freaking buying it.

MikeMyers4022d ago (Edited 4022d ago )

It's because people panic and over-react. A lot of games have server issues at first because they sometimes don't know how it's going to be received by the public. You can do internal testing but if millions of people are all trying to play at once it could severely handicap the servers. Do you hear about SimCity anymore having issues? Are people playing it and enjoying it now?

I understand the frustration. I also understand that once we head down this road there is less freedom. We can argue about arcade games we buy on Xbox Live or Playstation Network. Or the games we buy on Steam. They are all tied to your account which means they are more restrictive than buying a physical copy. Some PC games are DRM free so you can install them on new hardware anytime. Some have limits. Some Playstation games are locked like a few from Capcom. Other agmes like Warhawk had a 24 hour connection process which meant you can only play it on one PS3 and have to wait 24 hours to sign in on another system but it can only be played on one machine at one time. Sony and Electronic Arts also support online codes, that's another form of restriction. The Xbox 360 only allows certain hard drives, that's another form of restriction. Same with memory cards on Playstation Vita.

We can go on and on about how times have changed and keep changing. Some games on the PS4, just like the PS3, can only be bought on the store. Same with the Xbox 360 and the Wii U.

As we build up our gamertags that will be our sign-in process. That is where our content will eventually be stored, in the cloud. Right now I have lots of Steam games but only a few installed on my computer. I can install them anytime I want but it's all locked to my account. So we are already living in an online world. If Microsoft wants to go down this road of being even more restrictive they better be prepared to never have Xbox Live go down.

I still don't see them coming out with a system that won't function unless there is a connection. Nothing runs perfectly 24/7. You can still do things on your tablet, smartphone and so on if there is no connection. It's not as good mind you but you can still do basic functions. That's why some store books or games on their tablets. Not everyone wants to use bandwidth and some companies are stringent on data.

As for answering the question of the topic, why could this be good for gamers? The answer really is that's what some of the features require. Online multiplayer, streaming, buying items, social interaction, sharing. There are things people do now that they enjoy and spend a lot of time doing on their consoles while being connected. Sure you don't need any of that playing single player games but look at how social gaming is becoming in consoles. Look at how many games now have some form of online. Watch Dogs is apparently going to require it. So of course there are added benefits to being connected. I think some people just have issues being forced to be connected.

ifritAlkhemyst4022d ago

I think another thing that absolutely must be addressed is what happens when the Xbox after this next one releases. At some point, does the console just become a useless brick? How long will MS support it on their servers?

MikeMyers4022d ago (Edited 4022d ago )

Good question. This is the problem with consoles, the backwards support isn't very good and doesn't look to be getting any better. At least not on the PS4, we haven't heard any confirmation for the next Xbox yet. The Wii U supports Wii games. This is where a service like Steam shines. I can build a brand new computer tomorrow and all of my games can be transferred over. If any of my current games struggle or I have to set the settings down for a good frame rate I can build a better PC or change some parts and my games will perform and look better. What happens on the console end? Either they look and play the same, they are not supported, or you hope they re-release it and charge you again.

Vettur4022d ago

I don't really like the idea of it, but it's something we'll have to deal with. well, of course you guys can stop playing games because of this, but worse things could have happend.

HyperBear4022d ago

Xbox 720 tagline:

Deal With It. Jump In.

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70°

6 Games That Genuinely Deserve A Current-Gen Upgrade

Games such as Mad Max, Red Dead Redemption 2, and Batman: Arkham Knight desperately deserve a modern-day revisit.

80°

Hammerwatch II Will Stop Dilly-Dallying and Head to Xbox and PS4 on April 23

"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.

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co-optimus.com
280°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

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seaofthieves.com
darthv7215h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer13h agoShowReplies(3)
TrueRican6910h ago

I pre-order the premium edition for my PS5 today

Crows907h ago(Edited 7h ago)

40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.

Gamingsince19816h ago

You don't get numbers like that from MS mouth pieces, they just like to say stuff like "this game was looked at 129 million time, the biggest amount of people browsing a game of this genre on xbox gamepass ever in the last 3 weeks compared to before gamepass was out (small print only 2 million bothered playing longer than 20 seconds and only 100 people are playing it concurrently)

It's all smoke and mirrors

nibblo6h ago

There are usually around 10,000 concurrent users on Steam not counting Xbox or PS but really it doesn't matter as long as there are enough people on the servers to play which there always were and will be for a long time now with the PS players coming on board. Same goes for how many people bought it and how many are on GP, we aren't the accountants of these console companies so why would we care?

Hofstaderman5h ago

Reporting on MAU stats is very misleading. Other companies publish units sold, MS cannot or will not due to Game Pass. We all know that their prior startegies have not panned out so now they have to actually sell games on other consoles. In any case, SoT is doing impressive preorders on PS5 and will very likely motivate Satya to release more games other than the four indicated games on their competitor's consoles. Take note Phil is radio silent....

Abear215h ago

40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.

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