"We recently interviewed Iain Smith, Producer of GRID 2, and asked him several questions about the game mechanics and how the game will be different from the previous one. We also managed to ask him about his thoughts on next generation consoles and whether PlayStation 4′s 8GB GDDR5 RAM will help future racing games or not."
The latest Devshorts for Warframe has just wrapped up, here is everything they talked about in the new weekly show from Digital Extremes!
The Outerhaven writes: A hunting we will go... Brightcore is important for making Power Cells and other crafting materials.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
"PlayStation 4′s 8GB DDR5 RAM".... /facepalm.
DDR5 = not GDDR5...come on at least know what you're talking/writing about.
Hopefully they'll make another attempt at an Operation Flashpoint on PS4. I enjoyed Dragon Rising, but the tech was clearly not quite there on consoles to make that game what it could be.
For anyone who knows anything about this kind of thing, am I right in thinking this high RAM would mean you could make an open world GTA style game with graphics about as good as Max Payne 3 but with at least a few areas with ridiculously crowded streets? Like, Time square for real crowds rather than the smattering of people we had in GTA4's play on Time square? If so that's good, those are the kinds of improvements I'm most looking forward to. Textures etc are good enough for me on some of the better looking PS3 games but I'd like more living crowded environments. Thanks in advance.
YOU know IT
PS4 has 8GB of shared GDDR5 memory people!