Pretty much all gamers have an example of it in their own lives. Try to picture this—you buy a game that looks really cool on the shelf, go home, and realize that it’s actually not as awesome as you initially thought. When I was younger, this usually meant getting an N64 or GameCube game based on recognizing a character or knowing a license (THQ!), and I was burned a few times on some games I expected to be a lot better than they turned out to be.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
Because games are art, and everyone's tastes are different. Just because a majority of people didn't like a game, doesn't mean it can't be good to someone else. How about letting people have their own opinions without trying to tell them that they're wrong because they like something they shouldn't.
Two reasons:
1) Some of the people who got hyped, swore the game would be 10/10 material, shelled out $60 on a brand-new game and then found out it sucks don't want to openly admit that they're stupid for betting on the wrong horse
2) Because "terrible" is subjective, just like "amazing". Personally, I think Bioshock Infinite is average. A lot of people think it's "amazing". Who is right? Both of us, and neither of us. It's just an opinion.
If you read my piece, you'll see that I actually mention that it's good to find the fun in everything, but that if we push companies to produce better products, we'll all be better off.
Two words: Blind fanboyisms
To each their own. No matter how bad a game is, for every 1000 gamers that hate it, there will always be a handful that love it. Crazy or unbalanced as they may be.. ;)