Warner Bros. Interactive Entertainment and DC Entertainment today released the official launch trailer for the upcoming DC Comics fighting game Injustice: Gods Among Us. Releasing next week on 19th April, this new trailer gives a look into the game’s original storyline, which includes DC Comics most popular heroes and villains choosing sides in a world where the lines between good and evil have been blurred. In the world of Injustice: Gods Among Us, players must ask themselves – what if our greatest heroes became our greatest threat?
Warner Bros. announced it's pivoting to live-service games, which could be a disastrous move for its devs
I don’t think there ever was a time for GaaS. Its entire resistance is revolved around making a game that generates recurring revenue constantly throughout its lifetime. It’s straight up a corporate scumbag design.
I watched the video seeing if anything changed since the initial Suicide gameplay vid before the delay and it looks the same. So weird watching all the characters just start a gun to their back and bounce super high shooting with no kick-back animation in an empty dead world. The voice acting is cringe and there doesn’t have any sense of atmosphere or immersion like the Arkham games.
And they expect you to pay $70 to $100 for this and then pay more for Battle Passes and items to make grinding less a chore. Yea, no thank you. I hope you learn a hard lesson with this one.
Today, during Warning Bros' conference call, chief executive officer David Zaslav talked about Mortal Kombat 1, Hogwarts Legacy, and the company's gaming business.
yea, because thats what people want, especially after those games sold millions and are not live service games haha.
so dumb haha.
New mk sold less then the last in the same time frame the NEW MK is legit a live service game with its horrible monopoly board. I just wanted a normal title...
Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.
My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.
SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.
MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.
I can't wait for this game. I can't remember the last time I enjoyed a demo this much, especially a fighting game demo.
Why do they not show that it will be available for WiiU at the end of the trailer? I don't understand why?? This should be an issue for Nintendo.