GI:Bleszinski believes that early adopters will be always-online anyways, and situations where a connection isn't available will become less common in the future or only comprise an almost-negligible number of edge cases.
Step into the extraordinary universe of "Scrapper," the visionary comic book masterpiece brought to life by acclaimed game designer Cliff Bleszinski, renowned for his iconic contributions to the gaming world with titles like Gears of War, Jazz Jackrabbit, and Unreal Tournament. In an exclusive interview, Cliffy shares his inspiring journey from the gaming industry to venturing into the realm of musicals, revealing the personal inspirations that led to the creation of "Scrapper." Drawing from his 25 years of video game experience, Bleszinski seamlessly infuses the comic with captivating action and world-building prowess.
Bridging the world's of videogames and comics has been done by the Japanese for ages. Not gonna lie I'd rather play scrapper the video game then read the comic.
Dude made some killer Unreal and Gears of War games but has been dud after dud ever since. Don't understand why people hype him up. He's a jackass to start and way to into himself.
That article sounds like it was written by cliffy himself. This douche hasn't been relevant since the xbox 360 days.
Cliffy B's Boss Key Productions had to close its doors. Here's why the end of the studio is such sad news for everyone.
I wouldn't worry about Boss Key's unemployed developers. Sure, some might have to relocate, which sucks, but it was just a few weeks ago Cliffy was asking Epic Games to stop trying to steal his team, which considering what has since happened makes Cliffy look like as big a douchebag as we've always knew him to be. But there are tons of jobs available for developers, so these guys will ultimately be okay.
I don't think the term "creatively bankrupt" has ever applied as perfectly to a studio as it does to Boss Key games. They literally tried to bank on two gaming fads without a single unique idea to contribute. They're the Great Value of gaming, although not even, cause at least Great Value products are cheap, while Boss Key was asking full price for glorified Overwatch and Fortnite clones. And then they have the GALL to publish the ideas they had for other upcoming games, ideas that actually have a spark of creativity to them, as if to make us feel guilty by saying "Look at what you deprived yourselves of by not supporting our mediocre-ass games!" Cry me a goddamn river.
Radical Heights is from the team behind LawBreakers, but it already looks like succeeding where that infamous shooter failed.
Indeed. It's far worse.
Not sure how many times people have to witness train wrecks like this in the making to just accept your instinct, but, anyone who's been around for even 5+ years, should see the caliber of stinker this is going to be.
Effortless, copycat, uninspired trash.
**former Epic Games designer Cliff Bleszinski defended the idea of an always-online console as the future of gaming**
this guy has no idea what the hell he's talking about
if he think Always online is good for gaming
US just isn't built for always online. I shouldn't have to move from where I live to just get decent internet service just so I'm not blockade by always online feature. Sadly these so called "edge-case" isn't something that just affect a small few Americans, its something that affect a lot of us.
Personally I don't think there's way to make always online enticing enough or at all to consumers. How does it benefit us?
Sadly I do have agree with about always online is coming. When games like SimCity and Diablo 3 sell at a high rate regardless having a feature like always online, its sending a message to companies.
Sounds like he doesn't understand the issue people have with always online.
The Xbox rumors illustrate it perfectly.
If the next Xbox uses "always online" to create a better experience, but doesn't needlessly force it upon you, that's great. Nobody's going to have a problem with that.
The issue is when "always online" turns into "always online... even when you don't have to be", like some of the rumors suggest.
It's the idea that you wouldn't be able to do anything... play single player, watch a DVD, listen to music, or whatever it may be, without a connection, which obviously isn't a necessity for any of those things. For any of those things, "always on" is nothing more than an artificial roadblock that nobody should have to put up with.
The thought of not being able to simply use features that aren't dependent on a connection is what bothers people. There's no problem with "always on" features that add value, where there is a true need for the connection. The problem, is when that requirement becomes nothing more than an unecessary roadblock and starts lowering the value of a product.
That dope Adam Orth said "Sometimes the electricity goes out. I will not purchase a vacuum cleaner."
A vacuum needs electricity for basic functionality. It's expected, and understandable that it won't work without electricity. There isn't one person dumb enough on this planet to expect a vacuum to work without electricity.
The problem people have, is when Home Depot starts selling brooms that require electricity. Sure, we all have electricity, and the times when we don't have it are just "edge cases", but there's no reason we need to have electricity for a freakin' broom in the first place. If there is no reason for that "edge case" to exist, nobody should have to "deal with it".
History advances not worrying about the edge celebrities.