110°

Ted Price aiming to offer "something fresh" among a "sea of sequels"

GI - Insomniac boss not worried about launching new IP at end of console cycle, says gamers have been playing the same games for last 6 years.

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gamesindustry.biz
TheHater4025d ago

Then you look at FUSE. Yep, look like every other 3rd person military shooter over the past 6 year.

KOIMOJO4025d ago

Not really dude. If you've paid any attention, they have taken the time to develop some really neat characters. They have also decided not to make competitive multiplayer, which is kinda the opposite of what most military shooters are aiming for. Based on just looks, Fuse doesn't look much different than the the later 2 Mass Effect games.

I'm still waiting to experience the story and then I'll judge. And they also said the echelon mode was injected with R2s co-op DNA, and that was some great fun.

Skips4025d ago (Edited 4025d ago )

Agreed, if they wanted to offer something fresh. Maybe they should release Overstrike instead. -_-

http://www.youtube.com/watc...
THIS

looks a lot more "FRESH" than

THIS
http://www.youtube.com/watc...

Seriously sad to see another great developer sell their soul to E.A.

Should've stuck with Sony. -_- Or at least find a publisher who ACTUALLY PUSHES FOR "FRESH".

4025d ago
HebrewHammer4025d ago

God speed and good luck Ted.

You're going to need it.

BattleAxe4025d ago

I would have still been playing Resistance 3's multiplayer if it had been any good, or even the co-op, but they didn't even include public co-op in the game.

Resistance 1 & 2 were awesome, too bad multiplayer for Resistance 3 was a joke :(

WeAreLegion4025d ago

Luckily, the campaign for 3 was the best in the series. ;)

Knushwood Butt4025d ago

I dunno, it certainly wasn't bad, but what made it so much better than the previous games?

WeAreLegion4025d ago

The story. Joseph is a much more interesting character than Nathan. The set pieces, boss battles, and music helped, too. Absolutely wonderful campaign.

ginsunuva4025d ago

3's campaign was good, but 1's story made the campaign better.

Knushwood Butt4025d ago

Yeah, I played R1 and R2 to pieces online. R3, probably about an hour or so.

Also, the online co-op was startlingly dull, and it didn't help that audio chat cut out whenever there is any loading (of which there is quite a lot).

SamPao4025d ago

R3 Online was totally Ok, I don't see whats bad about it?
I played it the most in the franchise.
The Campaign Co-op was brilliant

chukamachine4025d ago

I actually preferred the mp for resistance3, better controls, faster combat.

Resistance1 mp was boring for me.

I really enjoyed the mp of resistance2 co-op.

So.

Resistance4

Should be Battlefield open war, with futuristic weapons, vehicles and flying machines all.

Plus smaller maps with co-op and story.

Graphics in Singleplayer should be gritty like the first game, only better looking.

MysticStrummer4025d ago

Don't do anything fresh if you want high reviews, Ted. Look at Defiance. It's some of the most online fun I've had, and one of a short list of games I feel is worth $60, but it's being received with yawns from the critics. Conform if you want to succeed.

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70°

Making Starfield with Bethesda's Todd Howard - The AIAS Game Maker's Notebook

Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield.

anast205d ago

Take notes people, you are about to get a masterclass in hustling.

330°

Insomniac's Ted Price: Games studios must break the habit of brute-forcing through problems

Insomniac Games CEO Ted Price wants to see more developers being "creative within constraints" in order to end the cycle of crunch.

The pressures of games development, and the impact this has on staff, was one of many topics covered during his keynote interview at last week's Develop:Brighton conference.

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gamesindustry.biz
Rimeskeem898d ago

There is significant evidence showing that human brains are actually better at adapting to problems when taking periodic breaks. This occurs especially when someone is stuck on a problem.

EvertonFC898d ago

Totally agree, it's kinda like when you can't beat a boss after 20 tries and you just decide to sleep on it and then beat the boss first time the nxt day 😂🤣

Ninver898d ago

It never fails. Crazy how that works ay

Rimeskeem898d ago

The is actual science to show that taking 30 minute breaks after a long time focusing on a singular task results in better processing. So if you get stuck on something and you aren't making progress. Take a break and do something else, come back and you will likely make improvements.

Flewid638898d ago

So true. It's like all that practice soaks up in your mind overnight. Next day...bam. Boss beaten.

SyntheticForm898d ago

So true.

When you're flustered and frustrated you lose your judiciousness and make bad inputs to your controller or keyboard.

When you take a break, your brain puts things back into focus; focus that you lose as the deaths mount up.

Outlawzz898d ago

Never thought I would receive such great life advice off of a video game analogy.

Video games really are life lol

XbladeTeddy898d ago

So true, it's because the brain can process a problem without outside stress when you sleep. Humans have incredible brains and even sleeping you learn.

DogJosha897d ago

I can do 2 weeks worth of programming in 8 hrs when I'm focused, but if I take a break during that time, I'm back to 2 weeks. Research always treats us as if we are all the same which can't be further from the truth.

FreeFallFrenzy897d ago

I certainly wish that was the case fighting Sigrun!

+ Show (6) more repliesLast reply 897d ago
Popsicle898d ago (Edited 898d ago )

This is very true. I own a small business and anytime we are working on a big project and I get stuck after many hours, the answer to the problem will often smack me in the face while in shower the next morning. If I rush through a project due to time constraints, I often identify the very next morning the things that I could have done better. The human brain is extremely complex and the way it functions is very interesting.

Rimeskeem897d ago

Precisely why I got a BA in Psychology. I wanted to learn what I could and apply it to help people, I am trying to get a PhD/PsyD in clinical psychology!

NeoGamer232898d ago (Edited 898d ago )

I have a rule, if I spend more then an hour on a problem I park it for the next day. A large amount of the times I do that, I come back to it and have it solved in minutes the next day.

Einstein's definition of insanity is doing the same thing over and over again and expecting a different result. That's what people do when they work on a problem too long.

Popsicle897d ago (Edited 897d ago )

@Rimeskeem psychology is my favorite field of study and the classes I enjoyed the most while taking my pre-reqs. I find human behavior to be so intriguing. I often wish I would have studied psychology instead of business. Good for you and good luck on your PHD/Psyd.

NeoGamer232897d ago

@Popsicle
By no stretch of the imagination am I pysch expert at all. My job as architect and development manager is solving problems. Almost all day and every day. I am more that I learned it by doing it it 10,000 times and failing probably 9,000 of them. LOL.

RaidenBlack898d ago

So the final boss fight was downsized from its original design to avoid crunch.

blackblades898d ago (Edited 898d ago )

Is that all you have to say from that whole speach. Just to spin negative thought

RaidenBlack898d ago (Edited 898d ago )

Its not a spin, my god! Stop being this insensitive!
https://wccftech.com/insomn...
Insomniac CEO Ted Price: "Originally, we were going to have a boss battle that took you all over New York City, and it was way out of scope. The temptation is to just brute force it, put our heads down and run through the brick wall. But the team took a step back and thought about what was important to the players.
They rethought the fight and realised they didn't need to destroy half of New York to pay off the relationship. In fact, it would have worked against what we were going for.
This permission to be creative within restraints needs to come from the leaders, who set the tone for the project.
In the stress of hectic production, we often feel we can't take our foot off the gas pedal, but that's often what it takes. The team needs to have permission to pause and come up with a better way, instead of bulldozing through the problems and causing potential health problems."

GhostofHorizon898d ago

Just assume that everyone who doesn't agree with you is a fanboy?

I don't get a sense of downsizing from that article, just a more efficent way to tackle the problem they had which was literally the whole point of the article.

Perhaps you're not communicating clearly but downsizing is a wrong term here, that's all.

ColtPSSX898d ago ShowReplies(1)
Christopher898d ago (Edited 897d ago )

Things you missed from your quote "They rethought the fight and realised they didn't need to destroy half of New York to pay off the relationship. In fact, it would have worked against what we were going for."

That last part is critically important and a sign that it's a redesign that also benefited other elements.

Things you put in that weren't at all mentioned: "avoid crunch." Causing health problems is them trying too hard to make it work, not necessarily a crunch element, but a major stress element. Especially considering how many departments would have to work on it and any changes to it throughout the whole process since it would encompass the whole game world.

HardeepTheGuru898d ago

Ted Price: Game developers are human beings first then they are game developers

Christopher897d ago

While they haven't received any awards lately, they have won many awards for the best place to work in the industry. I'm going to assume it's because of how they treat their employees.

monkey602898d ago

This coming from a studio that consistently raises the quality of its output and has for numerous years been voted as one of the best businesses to work for. More people should listen to Ted Price! He is clearly doing something right.

Eonjay898d ago

Fav comment:

He also revealed that the studio is eliminating higher education as a requirement for "almost all of [its] roles," adding: "This means if someone can't afford to obtain a university degree, experience is a valid substitute."

Love this mentality. I also must admit that kids coming out of school with a degree are often completely useless. Degree are for people with no experience. I would rather take someone with experience although they may actually be more expensive.

Tacoboto898d ago

Mmm, don't pin this on unexperienced kids. General software developer here as a degree-only guy when I graduated. A decade in now. We have a fool that commits his code and it won't even build. And yet he's kept on the team... . My favorite coworker would've proven your point though - he stormed out and quit when the boss told him he wasn't supposed to use some new technique he learned in school that week.

But the others, degree or degree-less it doesn't matter. Some people don't care about the quality of experience as long as it ticks some arbitrary X number of years. And the problem therefore lies within management. How are inexperienced grads going to get effective experience when the people hiring them invest minimal effort in training, or don't even try, or don't even care? Useless broken-build committer has been a dev for nearly 20 years. I'd take a Women's Studies grad over that pain to deal with.

(I do agree though - *quality* experience > arbitrary metrics. But when only the arbitrary metrics exist, employers need to be prepared to handle that. Instill bad patterns early on, that's what they'll be trained to expect, and the very nature of game development seems to promote bad patterns of employment and employee investment)

Eamon897d ago (Edited 897d ago )

To be honest, this has been employer mentality for the last 10-20 years.

In the 20th century, degrees were a rarity. But towards the end of that century, more and more people attended university. Simple supply/demand means the as more degrees are awarded, their value decreases because degree-required jobs aren't increasing as fast. Of course, this differs per industry. But generally speaking this is true.

That's why a lot of employers these days require not just a Master's Degree but also some form of experience - even for entry-level jobs.

One thing for sure, creativity and cognition is not measured by your university degree. All it proves is you were able to follow a programme and were disciplined and intelligent enough to finish it through.

Valve has had a culture of hiring modders since the 90s. Random people who used to make MP maps for Doom and Quake were hired by id Software.

Saaleh897d ago (Edited 897d ago )

In general, High degree only represents that the person is dedicated enough to finish the course. Usually most of the material learned in that course are forgotten.

Having a degree only represents a unique adaptive spirit toward that unique education system. Nothing more. Every person in that course have different [goals / skills/ weaknesses/ strengths/ approach / memory strength / different level of processing logic / life issues ] but what they share is the adaptive spirit. A great leadership will harnesses this attribute even if the graduate is lazy or slow as hell. All he/she have to do is follow a clear work flow. A wise leader will deliver that flow to encourage adapting and growing.

- Stop reading if what I’m saying doesn’t relate to your situation in your country, -

That’s why I hate interviews in my country when they are directed toward graduates or graduates with very little experience, companies expectations and job requirements are usually unrealistic and deliberately stupid. So they literally destroy the opportunities of many dedicated and smart people just so that they can hire cheaper workers outside my country. So both smart and slow graduates are having hard time finding a living..

If the graduate have a good spirit and with ambitions and willing to fulfill the job and learn it. Than all you have to do is bring great leaders to guide these types of workers and you will grow gems in your team, sadly companies in my country usually lack these qualities [ a reasonable HR and lack of a productive and reasonable leadership and zero reward when you exceed in the job ] . Usually their priority in Hiring and leading is mainly saving money and throwing responsibilities and deadlines without guidance or wisdom. They don’t care if you are smart or not. So even if you were hired as a Graduate you are stuck with the same low salary for 7 years if you don’t leave the company. They keep throwing unrealistic pressure/ deadlines, they throw their responsibilities on you. The more you do the more they expect from you.they always assume you are wasting time as a graduate. So all you get is drama instead of wisdom and reward. If you take a break after great progress or tough issue or if they see you helping someone, the boss calls you his office and act tough instead of understanding what is going on.

If graduates are suffering like this, imagine people with no degree. That’s why insomniac sound awesome.

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80°

The AIAS Game Maker's Notebook: Returnal with Harry Krueger

Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness.

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interactive.libsyn.com
victorMaje1015d ago

Up till now my personal GOTY.

Futureshark1015d ago

What ever they did worked IMHO, it's a really 'gamey' game if that makes sense and is edge of the seat stuff.
Agree with @victorMaje, my GOTY so far too.