Forbes:
Irrational Games plans to release three DLC packs, with new characters and new gameplay. What can we possibly expect, besides the unexpected?
WARNING: HERE BE SPOILERS
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Three things...story of sonbird and elizabeth. It doesn't even have to be in this reality. A rapture crossover (they can't not do it). It could be part of the songbird story. And a unique horde style mp...co op or not. Fully customizable so u can create different scenarios. Maybe there is a story. But like dishonored and bioshock before, u don't get enough combat. As soon as u begin to master it, its over. These will be perfect. Also, like mass effect, in a yr when they decide what they will be doing next, they can create another dlc that introduces us to the next city. I love the idea of the perfect city. This would be a killer trilogy. One more game to be the end all.
PS, I was hoping elizabeth would open a tear to my living room with the eye. Also, I love how there were 122 attempts and nothing could help him from twins, vigors or elizabeth. It wasn't until I, the gamer got involved that he was able to finish it. Maybe a story dlc exploring that idea. Though I think its best saved for the next bioshock.