"We recently interviewed Iain Smith, Producer of GRID 2, and asked him several questions about the game mechanics and how the game will be different from the previous one. We also managed to ask him about his thoughts on next generation consoles and whether PlayStation 4′s 8GB GDDR5 RAM will help future racing games or not."
It's balancing old and new, then, and embracing a sort of breezy retro simplicity. Pleasing as that is, though, it so far feels a little shallow by comparison to other genre heavy-hitters. Despite moving to an open world and offering sumptuous presentation, Visions of Mana clings to the past and lacks truly fresh ideas of its own. It's a welcome return and a fun, bubbly, frivolous experience, but the Mana series looks set to remain in the shadow of Square Enix's premiere franchises for now.
Hopes are high as Open Roads allows us to take in a Game Pass, Xbox, PlayStation, Switch and PC road trip.
Life is Strange developer Don't Nod currently has five unannounced games in the pipeline.
"PlayStation 4′s 8GB DDR5 RAM".... /facepalm.
DDR5 = not GDDR5...come on at least know what you're talking/writing about.
Hopefully they'll make another attempt at an Operation Flashpoint on PS4. I enjoyed Dragon Rising, but the tech was clearly not quite there on consoles to make that game what it could be.
For anyone who knows anything about this kind of thing, am I right in thinking this high RAM would mean you could make an open world GTA style game with graphics about as good as Max Payne 3 but with at least a few areas with ridiculously crowded streets? Like, Time square for real crowds rather than the smattering of people we had in GTA4's play on Time square? If so that's good, those are the kinds of improvements I'm most looking forward to. Textures etc are good enough for me on some of the better looking PS3 games but I'd like more living crowded environments. Thanks in advance.
YOU know IT
PS4 has 8GB of shared GDDR5 memory people!