GR - "Here's everything Dark Souls 2 has to offer as improvements to the original game."
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
One thing that hasn't changed is the fact that I love this series and I can't wait to buy/play it.
"To make the game slightly more accessible for newcomers, there will be healing items that allow players to regenerate their health. These healing items do not replace estus flasks, which will see a return.
You will be able to heal while on the move, so you won't have to stop for a break.
There are now torches, which act as light sources for the character by illuminating the area around you. No longer will you have to crawl around in the dark.
The game will see the addition of single-use keymouth stones which can be used in various parts of the game. They can serve to make the game easier by lighting up dark areas."
this is what i was afraid of :(
these things seem like it's going to make the game too easy (in the context of the souls games). demons souls did have grasses, but you needed to keep your distance when using them in combat, or you waited until you've cleared the enemies if you survived.
crawling around in the dark made it a lot better, frankly... keeping you on your toes, and forcing you to take your time is the whole point. i think getting rid of that constant fear of an enemy ambushing you because you weren't careful just defeats the purpose.
Assumptions: The Article
This article is 90% speculation, how did this get approved? vote it down people.
Can;t wait for dark souls 2, to darken my soul. I'm all about morals :P