Bioshock Infinite is truly something special, and whilst it’s evident in the final product that the game struggled to find an identity during the early stages of development, it still comes together perfectly to create a unique world that feels so natural to be a part of. Elizabeth is an absolutely wonderful companion, and it’s obvious how much love and attention to detail went into her character. This is not a perfect game technically speaking as there are so many problems and compromises riddled throughout the experience. However, it sometimes takes a certain combination of imperfections to truly make something special, and that is exactly how we feel about Bioshock Infinite. With an outstanding cast of characters, compelling world and a narrative that will almost certainly blow your mind when the final curtain draws, this is just one of those games we recommend everybody should play.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
On behalf of GameCloud I would like to let everyone know that we've just hit our first major milestone this month, both as a recognised review website and with significant growth in the social media space. It is because of this that I would like to thank everyone on N4G as this is where the project gained it's first momentum. Thank you!