The gaming industry is blessed with brilliant minds that continue to deliver great experiences to the consumers. Ken Levine and Peter Molyneux are just two of them.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
No because infinite lived up to its expectations in every way
It's a great game, but completely overrated in my opinion.
All of the 10/10s and "masterpieces" it's been getting are way off. I'm finding the combat to be the weakest part of the game. Although I haven't completed it yet and I've heard the ending makes it a whole lot better (please don't ruin anything in the comments people).
So far i would give it an 8/10, great game but nowhere near the awesomeness of Rapture.
Story wise it's a benchmark for gaming in many ways and will be remembered and referenced for years to come but gameplay wise it was only slightly above average. I enjoyed it but saying its the best game this gen is going a bit far. I was wowed by the ending but It didn't put me through every emotion like the mass effect series did.
If you look at what was promised in the E3 2011 trailer and than at the product that we ended up with, yes he did. He delivered on story, but totally under sold on gameplay.
Gameplay was ok and i didnt care much for the mediocre boss battles. The game was good just not 10's good imo. I would rate it a solid 8 and got better towards the middle and end.