OPM: No Phantom Pain, no gain. Here are the lessons we’d like Metal Gear Solid 5 to take on board from its beloved, cigar-puffing predecessor, including more diaper-wearing monkeys and the hiring of a bloke from Ace Combat: Assault Horizon to replace David Hayter.
Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.
The Metal Gear series has sold 60.2 million copies, as of September 2023.
...and yet, they couldn't give more respect and effort into the collection.
What a terrible company.
Metal Gear Solid V: The Phantom Pain is another rollercoaster of a game in the Metal Gear Solid series. Here's what to expect and why you need to experience it.
Amazing how bad this game looks already. We keep acting like this gen doesn't feel like an update but I think we're starting to see it.
The game started really strong in that hospital, but after a couple of hours I wondered if it was even an mgs game I was playing.
Longer cutscenes should really happen in MGSV, loved them in MGS4, any one who bitched about them is not a true MGS fan
1."Yet compare the robot ladies to the mournful madness of Psycho Mantis or the pistol-spinning treachery of Revolver Ocelot, and they were left sorely lacking in personality and backstory" -- See, these same 'type' of people also review games. U can't tell me games don't get marked down because they're NOT like a previous/another game. (i know this isn't a review. i'm j/s) 2. Make cutscenes more interactive. -- Really? As a MGS fan that's exactly what i've wanted since 1998 /s. 3. -- LOL! BIG BOSS EMBLEM. 4. I agree. 5. Wierd, but i agree. I still think Snake Eater should've had this. 6 & 7 No comment. (don't care about monkeys or trophies)
exclusivity sucks?
I want this on pc.
Skippable cutscenes. I'm a big MGS fan but my god those "plane sequences" where bad enough first play through let alone the forth.
An editor. The dialogue in MGS games is dreadful. The story might be complex and awesome (the characters well rounded and interesting) but, my God, the lines they deliver are just pure garbage. They should look at Bioware and their games for how effective dialogue is being written - long and overly convoluted sentences (probably the result from translation from Japanese) just drown down the urgency and sense of dread and make if laughable.
I strongly believe that if they can manage to sort that out and focus on stealth more (MGS4 felt more like an action FPS) they can deliver a worthy sequel to the franchise.