110°

Hating On BioShock Infinite

Game Informer - Having played through Irrational's latest politically charged adventure, I have some problems. Spoilers ahead, so beware.

Let's get one thing out of the way here: BioShock Infinite is awesome. I plowed through it in a weekend and enjoyed the hell out of the experience. The torrent of superlatives being thrown its way are getting out of control, though, and I suspect that Irrational can survive a little reality check after being blasted by a firehose of Internet love for a solid week.

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gameinformer.com
joab7774028d ago

My only problem is this...what the hell do I play when I am done with this?

ThichQuangDuck4028d ago

That is true I immediately missed the world after I finished

dedicatedtogamers4027d ago (Edited 4027d ago )

I played the game and I simply didn't understand the overflowing love for Infinite. It was inferior to Bioshock in terms of story and atmosphere, and the gameplay was trimmed down compared to Bioshock (or more recent games like Dishonored).

The story didn't do it for me, either. Nothing about the story was mindblowing or all that well put together. Maybe that's because I read a great deal of books and watch movies in my spare time, so the whole...well..."twist&quo t; of the game wasn't a twist at all.

I'm glad plenty of people liked this game, but it wasn't for me.

ThichQuangDuck4028d ago

Agree with most of that. 1999 mode on first playthrough the final few parts were some of the most frustrating moments this generation which made the end that much more rewarding. Lady Comstock I completed on first try with many lives used. I wish tears were used in a more interesting way as well. I feel with anything it is good to discuss the negative as well as the positive. Bioshock Infinite is not perfect,but is probably my favorite gaming experience of all time for me. I played it for like 20-25 hours just exploring and taking in everything in the world. Will be taking a vacation to the land of Ni No Kuni and Heavy rain then playthrough 2 and DLC

joab7774025d ago

I am just guessing but from everything that I have read I believe that the final product was much less ambitious than what it set out to be. Not story wise...its one of the best ever...but in terms of elizabeth and her interaction with combat. It wasn't too long ago that they wanted to scrap he altogether because it was so hard to get right. I am thinking that tears were used differently (or wanted to) and that combat was going to center around her. I believe that it got so late in development that they settled by refining what they had. It doesn't matter to me because they were willing to push the envelope far and couldn't quite do it. But they won't stop and will soon be getting better tech. Still one of my fav games this gen. The sky is the limit for Irrational.

ThichQuangDuck4025d ago

This is my favorite game experience all time personally. I will let it settle some then replay it again after I replay Bioshock,but right now this is untouchable. Yes the ambition of using Elizabeth in combat the way in the first videos was slightly too ambitious, to be honest I am glad they toned it down and switched her focus to AI. Elizabeth's AI was really good and enjoyable. I found myself actually thanking her aloud and becoming attached to the character. Some of the best characters in gaming in one game and the gameplay was great. I had not seen the original videos in a while so I didn't care much. DLC is coming and so is the next gen. I intend to play it on 3D my second playthrough if I can find a display to borrow. Main gripes were some of the bosses feeling more unfair or bullet spongy than evolving experiences. I still loved the boss fights though and was screaming in terror throughout. Something I will cherish forever

JoSneak4028d ago

One word OVERATED; there i said it, go ahoed and dislike ALL YOU WANT!

4027d ago
DRM-Killz4027d ago

Hey look everyone, it's "That guy" you know the one who talks all kinds of shit about the current cool thing just to get attention and hits.

Conzul4027d ago

I've played it and it was so moving...even if it is getting overpraised...I don't think any ill will come of it.

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300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher268d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy268d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz267d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher267d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy266d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg267d ago (Edited 267d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden267d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher287d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.