Game Informer - Having played through Irrational's latest politically charged adventure, I have some problems. Spoilers ahead, so beware.
Let's get one thing out of the way here: BioShock Infinite is awesome. I plowed through it in a weekend and enjoyed the hell out of the experience. The torrent of superlatives being thrown its way are getting out of control, though, and I suspect that Irrational can survive a little reality check after being blasted by a firehose of Internet love for a solid week.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
My only problem is this...what the hell do I play when I am done with this?
Agree with most of that. 1999 mode on first playthrough the final few parts were some of the most frustrating moments this generation which made the end that much more rewarding. Lady Comstock I completed on first try with many lives used. I wish tears were used in a more interesting way as well. I feel with anything it is good to discuss the negative as well as the positive. Bioshock Infinite is not perfect,but is probably my favorite gaming experience of all time for me. I played it for like 20-25 hours just exploring and taking in everything in the world. Will be taking a vacation to the land of Ni No Kuni and Heavy rain then playthrough 2 and DLC
One word OVERATED; there i said it, go ahoed and dislike ALL YOU WANT!
Hey look everyone, it's "That guy" you know the one who talks all kinds of shit about the current cool thing just to get attention and hits.
I've played it and it was so moving...even if it is getting overpraised...I don't think any ill will come of it.