100°

Jay and Silent Bob Throw Down in Injustice: God's Among Us TV Spot

Jason Mewes and Kevin Smith, also known largely as Jay and Silent Bob, are huge comic fans. Owning a comic shop and occasionally writing for the medium, Smith obviously loves his work outside of film-making.

It makes perfect sense then that they appear in the advert for NetherRealm Studios next game Injustice: God's Among Us. Time to throw down and settle these "X could beat Y" arguments once and for all.

Read Full Story >>
videogamesuncovered.com
Spenok4027d ago

Lmao! I was actually surprised about this commercial. Turned out to be pretty good xD

Number-Nine4028d ago

i thought the title said "silent bob"...

Spenok4027d ago

That's who he's most known as. He hasn't played the roll in so long though. And has come out of his silent phase a LONG time ago lol. xD

Though I get your point ;P

pompombrum4028d ago

Come on, after this we NEED bluntman and chronic dlc characters.

My_Name_BTW_Is_Dante4028d ago (Edited 4028d ago )

They have to balance out the roster (hero & villain) so you'll probably only get one of them. You gotta save room for cock knocker.

100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

Read Full Story >>
rushdownradio.net
abstractel232d ago (Edited 232d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

70°

Injustice: Gods Among Us - 10 Years of NetherRealm's DC Fighter

Injustice: Gods Among Us launched 10 years ago today, birthing a brand new fighting game franchise from NetherRealm Studios.

70°

Injustice: Gods Among Us Was A Crucial Shake Up For Fighting Games

Injustice turns ten years old today, so let's look back at why it matters

Read Full Story >>
thegamer.com