Adam Sessler bashes Metacritic, saying that an industry that depends so heavily on review scores is a broken system, and video games should be more like Hollywood where (in his own words) "piss-poor quality products" like Avatar can succeed with good enough marketing.
On this week's episode, former co-host of G4’s X-Play and the current president of TheoryHead, Adam Sessler, joins host Josiah Renaudin to talk about the new games media landscape. They cover modern game reviews, how we talk about games, the importance of sites like Waypoint, how X-Play was done from episode to episode, the brilliance of Horizon: Zero Dawn's design, and what Adam's up to now.
I've never been a personal fan of Adam Sessler but hearing his insights about game industry (or specifically in being a gaming journalist) is quite interesting.
It’s a spooky, scary time of the year in Brookago! So it’s a no better time
to bring back our newest minister, Adam Sessler! Adam has so many great
things going on, and we get right into to it. Between his new movie
Lumberjack Man and his excitement about the kickstarter/upcoming video
game, Friday the 13th, The Sess is everywhere! What would a show with Adam,
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Adam Sessler, Jeff Cannata, and Jessica Villareal sit down to discuss the latest trends and biggest news coming out of E3 2015. See what they have to say about the show’s hottest games, including Uncharted 4 and Halo 5: Guardians, as well as their thoughts on the impending arrival of Virtual Reality and Augmented Reality headsets that could change the way we game forever.
I can agree that it's unfair that some companies determine pay based on review scores (whether or not game sales are profitable) but why on earth would you want "piss-poor" games to succeed? That doesn't seem like a step forward for the industry at all.
Adam has always been spot on with his stance against Metacritic. The site is only beneficial for PR, marketing and publishers/devs in certain instances. Otherwise, Metacritic is fairly irrelevant for gamers and I still see no purpose in the site.
I've always hated the number system and Metacritic makes the problem much worse. People get enraged over scores all the time and it makes no sense. Reviews are always opinion based and so is the score attached. Anytime someone brings up Metacritic in a debate or topic I just shake my head in embarassement.
what I despise about Metacritic is that it has unknown gaming websites like "Xboxic" having more weight toward the average than a much more well known and respectable site like the GiantBomb (funded by Jeff Gerstmann). It really blows my mind and it makes absolutely no sense at all.
I honestly only rely on myself or friends for games. On meta, it's either the user reviews are plagued by fanboys against the game or review sites seemingly being paid off for high scores. It's hard to trust anything on that site.
Here's the reason why critics of the movie/music industries aren't afraid to give poor reviews:
Because consumers will buy music/movie tickets despite bad reviews.
Music and movie tickers cost somewhere from $6-$20(depending if your watching a 3D movie). This is a small investment.
Games on the other hand are $60(a large investment). Therefore, the value of the opinion of a game critic is more valuable than that of a movie/music critic because the investment for a game is 3x as much as the investment for movie.
The more expensive the content your buying is, the more reliance there is on reviews. THATS why Metacritic is more detrimental to games than it is for music/movies.
Unless they are fans of the developer or prior installments of the game, most gamers WILL pay attention to reviews since it helps diminish the risk of blowing $40-$60 on a bad game.