"Most of the developers will be aiming for 30 fps and 1080P for the PS4 but there is a noticeable difference between the two. We expect that developers will making 60 fps as standard, atleast for certain genres like racing and sports games. Whether this will turn out true for complex genres like role playing or open world games, remains to be seen."
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
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It depends on the type of game more than anything. If every games was 60fps it would be nice, but it's not an issue at all.
They look identical to me ... lol
60fps is awesome indeed, but not necessary for every game, i'm pretty sure it will be more common next gen, but how common i have no clue
Yeah it really depends on the type of game. I can really see 60fps standard on action games, racing games & the odd shooter. However 60fps on something like Disgaea or a turn based RPG would be nice but not necessary.
Next gen, there will be choices and factors to take into account.
Good graphics with minimum descent physics equals 720p/60fps
Better graphics with better physics equals 1080p/30fps
Those are the basic choice devs will need to make before they begin on a project.