As most of you are probably already aware, Disney made the decision to shut down a large portion of LucasArts, firing roughly 150 employees and disarming their development capabilities. There is an astonishing quantity of non-factual information and emotional rhetoric washing over the web right now about this, so it’s time to take a breath, sit back, and look at things objectively.
In an era where pixels ruled the screen and creativity sparked the imagination, a few names stand out as trailblazers in the gaming industry – David Fox is undoubtedly among them. As a co-founder of LucasArts, Fox played a pivotal role in shaping the landscape of gaming, leaving an indelible mark with iconic titles that continue to resonate with players worldwide. Join Sector as he shares captivating stories about the birth of LucasArts and the enthralling narratives behind some of the industry's most beloved classics.
eh…Gilbert, Purcell Schaffer were the trail blazers in that crew. David, while he did do some stuff once, like a real long ass time ago is more like b-list personality that specializes in reminiscing and signing ops at a convention.
Andersson will act as design director on the title and work in parallel with creative director Axel Torvenius – who was previously art director for the Wolfenstein games and with executive producer Jerk Gustafsson at the helm.
You know what games I want way more than Indiana Jones? The darkness and Riddick.
The Darkness was an underrated gem. Fantastic lore and Mike patton from Faith No More voicing the darkness is up there with the great video game voice overs imo.
While new chapters or remakes would be great; it is nice to see the classics get some love. Amazon’s Prime Gaming is amping up the nostalgia this summer by offering Amazon Prime members a selection of free classic LucasArts games for PC.
Secret of Monkey Island is a classic, I highly recommend it for anyone who hasn't played it.
Actually, this was a pretty good read. Makes perfect sense. I mean, it sucks that a lot of people lost their jobs, but to be fair, there hasn't been a good internally developed Star Wars (or Indiana Jones) game for quite a while.
Why should I be happy when games that I'm interested get canned. Its hard being a fan of Star Wars videogames when it seems like they all get canceled.
one of the original lucas employees was quoted to say that the star wars franchise had killed creative output at the company. Maybe they should have moved on and done new stuff?
But I just wanted a new Star Wars battlefront game.
so since they closed can other companies use digital molecular matter and euphoria from force unleashed games now? or could they already?