So complete and overwhelming has the praise for BioShock been, in fact, that anyone with a passing interest in video games or gaming culture knows that they will have to play this game, sooner or later.
But… what about everyone else?
Is BioShock Infinite really for everyone - even those who don't, generally, play games?
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
The praise for BioShock certainly proves that it is only for gamers. "Gamers" as in the crew that hangs around GameStop and reads IGN religiously. There's nothing good or great about BioShock Infinite. It's one of the shallowest games I've ever played and yet it is considered a masterpiece by the "Gamer" masses. This casualized gaming crowd is far more damaging than your mother playing FarmVille. Be warned.
I can tell you Bioshock 1 and 2 got pretty high praises. I found them decent games, but NOTHING astonishing.
Having said that I will pick up the game when it because 20>30 dolars.. not paying full price
I'm afraid I have been stung by hype such as this review one too many times lately. Anything with any emphasis on story is held up as a classic, despite the fact that the gameplay will still subscribe rigidly to accepted formula (see: Tomb Raider). If you want to make a proper game look at XCOM. Want to tell an interactive story, look at Heavy Rain. Want to mix the two, look at Mass Effect. I havent played it yet, true, but from this review I get the sense that Infinite isnt really doing any of the above and is instead going the derivative Tomb Raider approach.
There are different levels/degrees to masterpieces (no pun intended). This game is a Masterpiece, however it "IS" a flawed gem, Not a shining Jewel. One could argue the Middle is too Shooter heavy, Superflous even, with limited amount options to go about it. However With that Said there is No denying that on a Conceptual and Thematic level this game achieves a very High Stature, one that of Icon.