Game Informer recently interviewed a representative from LucasFilm, who shed some light on the events leading to the closing of LucasArts. They also revealed that some of the company's projects in development, including Star Wars 1313, might have a future after all.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.
Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.
i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.
Gotta wonder why Starcraft: Ghost literally became a ghost.
What a week of bad gaming news im scared of what studio closes/lay offs people the rest of the week. Industry is a clusterf*** right now and i fear its only the beginning.
Lucasarts May 1982-April 2013 R.I.P.
Hope they let Double fine buy the Monkey Island,Grim Fandango and day of the tentacle IP's.
Also real scummy by Disney to do this 1 week after GDC, if they did it before those people could have gone job hunting at GDC.
I hope it does get saved, that game looked pretty badass. Still a shame what happened to Lucasarts though :/
I hope Star Wars 1313 gets saved! I just can't think of any studio's right now that could continue to build on the early stages of what was revealed of that game already.
As long as it's not Gearbox, I think we will be fine.
Monkey Island, Grim Fandango, Sam & Max, X-Wing, Tie Fighter, Rebel Assault 1-2, Jedi Knight Dark Forces 2.
So many fond memories, but none of them within the past decade. It's a bit sad they are closing, but not surprising to me.