290°

Bethesda confirms work on a 'new version' of Doom 4, Rage 2 cancelled

LGN " Bethesda has confirmed development of a "new version" of Doom 4, apparently planned for the next-generation of consoles.

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lightninggamingnews.com
KentBlake4032d ago

Too bad...I liked Rage much more than any Doom game.

Mounce4032d ago

Get off the internet.

Before you're eaten alive.

KentBlake4032d ago

Haha...well, it was just an opinion. I'm not saying Doom sucks, or anything like it.

hesido4032d ago

@Kent: We disagree with you, you DON'T like rage more than any Doom game. We know you better than you know yourself, hence the disagrees.

NukaCola4032d ago

They own idtech5, please utilize it into Fallout 4

aliengmr4032d ago

@NukaCola

Please explain what idtech5 would do for Fallout.

As someone who played that glorified tech demo we call Rage, all I saw was a 25 gig install, static environment and crap textures.

Winter47th4032d ago

Bethesda made a huge mistake by acquiring id.

+ Show (2) more repliesLast reply 4032d ago
koehler834032d ago

There's certainly a lot more interesting things going on in Rage than in any Doom game. That doesn't make it a success by any stretch.

Rage is id's only attempt at modern game development in their entire long history. It failed commercially and pretty much critically as well. I think it's indicative that id was never meant to be a large scale developer.

The people who hold id up as a Paragon of PC development are selectively ignoring the fact that everything id ever did that remains noteworthy can be run better today on an iPhone 4 than any PC that existed at the time of those games' launch.

id's core technological competency was doing a lot (A LOT!) with very little (VERY LITTLE!). Carmack made 486 DOS hardware sing.

Give the id of today a modern GPU and they can do anything... but they have no idea where to begin.

Kurylo3d4032d ago (Edited 4032d ago )

I wouldn't say that.. I feel like they lead the charge in graphics every generation. I mean they were the first ones who brought stencil shadows to real-time professional gaming... first ones to actually use normal mapping in a production. They seem to be the first ones at doing a lot back in the day too.. 3d... doom... quake.. etc...

With rage they pioneered the whole mega texturing thing, but they just lack on other things that crytek and unreal seems to be doing these days. These days ID isn't being enough of a pioneer.

I think they, like crytek, just don't know how to make fun gameplay. Its all a carbon copy first person shooter for these tech people for some reason.

Makes sense for ID since they practically invented first person shooters... but doom3 was a let down for me.. doom 2 was more fun then doom3. The way an imp would spew blood out his mouth and fly backwards when u made your double barrel shotgun shoot in his face... and reload 2 shells by hand.. so cool

They kind of suck at story telling too to be honest.

SAE4032d ago

For me it looked good. But people started to say it's sucks so i forgot about it. I hope ps+ get it so i can try it myself..

pangitkqb4032d ago (Edited 4032d ago )

@koehler83

Averaging Rage's metacritic score across all three platforms (PC, PS3, 360) the title has an 80/100. Since when is 80% out of 100 a "failure" critically?

I think your comment overall has some decent arguments, but the fact that you make such a wrong blanket statement out of the box and fail to back it up makes me question your judgment as a whole.

Simply put, if your opening argument was better - as in, based on reality - your whole point would have been stronger. Because it was so bad, I have to assume bias. (That's the way this kind of stuff works. Either everything you say is credible, or everything you say is doubted. I wish that wasn't the case, but it is. I've been on the ugly side of that situation many times.)

Cheers and happy gaming.

Controversy4032d ago

@koehler and pangit

Every once in a while somebody here on N4G says something really well-grounded. Pangit, today that person is you. Koehler, you were almost awesome, but as pangit said you blew it at the start.

+ Show (1) more replyLast reply 4032d ago
joab7774032d ago

U probably liked it like me because u love rpg elements and bigger worlds. The only problem with rage is that it felt like it shoulda been more open and the end felt rushed. But the concept was brilliant...and it was gorgeous. As a console player I prefer textures that take a second to load over shitty textures. It came with an hd textures pack to install. I wonder why others don't do this. Anyway, in order for doom to be successful it needs to be revolutionary. Sinve resident evil and dead space r action titles its the perfect time to make a scary, brutal horror game.

himdeel4032d ago

I wish Skyrim had used the Rage Engine. Rage was a game with some slick presentation and very fluid gameplay but it got boring fast after the 30th fetch quest.

aliengmr4032d ago

Rage wasn't open world like Skyrim. If it had been used the install probably would have been 1 TB.

Vynzent4031d ago

The Rage version of Tech5 can't do openworld. It's simply too much texture data flowing in at real time.

I mean if Skyrim were a wasteland then they could do it, but that's not the case. There is too much rendered in Skyrim to attempt streaming its texturing in realtime.

showtimefolks4032d ago

Rage should have been a much much better game, it came after Borderlands so everyone expected some of thoise elements but in the end:

we got an open world which wasn't open
no in game map
story sucked
online modes for online car combat when ID introduced the death match
long development to make the game look good yet all the tech issues at launch

Rage had a lot of Hype, after every E3 it got bunch of awards but the game itself wasn't very good

MariaHelFutura4032d ago

Screw both of those games. I want some next-gen Fallout 4 info.

OpieWinston4032d ago

Bethesda is PUBLISHING Doom 4.
Bethesda is also PUBLISHING Prey 2(When it gets a release date)
Bethesda DEVELOPS Fallout and Elder Scrolls.

Jeez people these days...

MariaHelFutura4032d ago (Edited 4032d ago )

I'm talking about info. Plus, Obsidian developed Fallout: New Vegas. So...

OpieWinston4032d ago

Fallout: New Vegas was awful. Bethesda had to fix New Vegas with patches.

They also Published it.

ISNeko4032d ago

*cautiously raises hand* I wanted Rage 2 as well. Doom scares me.....

+ Show (4) more repliesLast reply 4031d ago
mrmancs4032d ago

hopefully doom 4 will be a return to its dark satanic origins, Secret walls etc..chainsaw , shotgun a must.

Kurylo3d4032d ago

doom3 was a total let down.. they need to make the monsters look like they did in doom2 lol Just better.

Vynzent4031d ago

Lol dark satanic origins? Not the Dooms I remember... you know, the ones with bright open outdoors and cartoony monsters. Now THAT was badass.

MuhammadJA4032d ago

I want both! I hope the reconsider Rage 2 in the future.

TheEnigma3134032d ago

Rage was pretty good. Well I bought it for 7 bucks, so I got my monies worth.

Rswings994032d ago (Edited 4032d ago )

Excellent
But why is the monster pissing?

Show all comments (66)
90°

Campfire and Frostfall Mod Author Chesko Is Working on The Elder Scrolls 6 at Bethesda

David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.

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thegamenomad.com
120°

A developer shouldnt rely on modders to make their game playable, fun or interesting

Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”

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fandomwire.com
ApocalypseShadow219d ago (Edited 219d ago )

PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.

But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.

Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.

BlackDoomAx218d ago

They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.

anast218d ago

Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.

Black-Helghast218d ago

name it Bethesda Game maker and give us all the tools of ES I - V & Fallout 1 - 4. they can even give us New Vegas & starfield tools as a DLC. I'm telling you, they'd make billions.

PRIMORDUS218d ago (Edited 218d ago )

Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.

Giblet_Head217d ago

Bethesda Softworks hasn't been a "PC developer" since Oblivion. They've half-assed ever since.

380°

Bethesda On Starfield's Big, Empty Planets: Not Every Location "Is Supposed To Be Disney World"

Turns out that a big, empty planet is the perfect environment in which you can contemplate your insignificance in a cold and uncaring universe.

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gamespot.com
Jin_Sakai228d ago (Edited 228d ago )

Because everyone wants a barren wasteland with a 1km barrier when exploring a planet.

Let’s see…

You can’t continuously walk the circumference of a planet: you'll hit a boundary eventually

You can’t fly your ship anywhere on a planet: Landing and taking off are purely cutscenes, and there's no way to fly to a different region without returning to orbit first

You can’t run out of oxygen: You have an oxygen meter, but it's not real. "Oxygen" is just Endurance from Skyrim and Fallout 4. A sprint meter, essentially.

You can’t fly to every planet: Saturn for example, you can’t land and you must fly for hours to get closer in which eventually you’ll just clip through the planet as It’s basically a giant prop.

lelo2play228d ago (Edited 228d ago )

Absolutely! When the human race reached the Moon, it was filled with Disney parks and attractions.
When they reach Mars, it will be filled with 7 Star Hotels, 20 Eiffel Towers, 15 Big Ben's, and so on...

Both the Moon and Mars are lovely places to live.

Jin_Sakai228d ago (Edited 228d ago )

Because in real life humans land on a planet with a cutscene and can only explore a 1km barrier.

Obviously he’s figuratively speaking when referring to Disney Land…🙄

lelo2play228d ago (Edited 228d ago )

@Jin_Sakai

Starfield is a game that's suppose to imitate real life, you explore... Lets say in the future you can take a ship and start visiting several unexplored planets. Not taking into account things like gravity, high/low temperatures, breathable air, etc, most of the planets you visit would be uninteresting, barren wolds.
There are other games out there where you can visit many worlds, each filled with lively colors, beautiful landscapes, lots of animals, and so many other things. Starfield isn't that game.

As for invisible walls, it's unfortunate, but like or not most games have invisible walls. Starfield is not the first game with invisible walls, and won't be the last. Played Baldur's Gate 3 last month, it had invisible walls. Played Uncharted 4 PC few months ago, it had invisible walls.

Palitera228d ago (Edited 228d ago )

Wouldn't it be easier to just admit already that they made empty worlds just for marketing's sake, to fool idiots?

"MORE THAN ONE THOUSAND PLANETS TO EXPLORE!!!"

Not only you fell for it, you are fighting for it lol

neutralgamer1992228d ago

Let’s be real here we play games to get away from reality. So yes give me less planets but all fully exportable and full of interesting content

lelo2play228d ago (Edited 228d ago )

@Jin_Sakai
Bethesda have been saying for ages that most planets from the game were barren and empty. You could visit the planets, but likely find nothing of interest there. If idiots weren't paying attention to Bethesda's words, then it's their own fault for believing something diferent.
Starfield is an RPG with some exploration elements, among other things. If you wanted Starfield to be essentially about exploration, you have the wrong game. So the question is... were you paying attention?

toutmanifik228d ago

That's real life though. Starfield is a game so I would like to have a little fun with my $70 purchase. Speaking only on the topic of exploration in Starfield.

228d ago
raWfodog227d ago

“Played Baldur's Gate 3 last month, it had invisible walls. Played Uncharted 4 PC few months ago, it had invisible walls.”

BG3 and Uncharted 4 devs never intimated that exploration was free roam. Todd Howard’s opening statement in the Starfield Direct suggested exactly that.

lelo2play227d ago (Edited 227d ago )

@mrxo

When someone like you relies on name calling to make a point, just shows off your ignorance, immaturity and lack of intelligence.

Binarycode227d ago

Nobody has reached the moon, other then rovers. Nobody has ever left LEO.

Rocketisleague227d ago

You know how other games handle this? You can fly around the planet and spot 'interesting points' and then land there, or else don't land. Its up to you. Its part of the mystery and exploration to be engaged in the seemlessness. What's it called...immersion? Something bethesda tossed away a long time ago

SyntheticForm227d ago

To be fair, no location should be Disney.

iEatNapkinz227d ago (Edited 227d ago )

I think the point is that the game isn't a real life sinulator. It's a fantasy/sci-fi game that could have been more imaginative with its planets, landscapes, and lore behind those properties

It's definitely not a bad game but it's 100% underwhelming from expectations

+ Show (11) more repliesLast reply 227d ago
Outside_ofthe_Box228d ago

"You can’t fly to every planet: Saturn for example, you can’t land and you must fly for hours to get closer in which eventually you’ll just clip through the planet as It’s basically a giant prop."

Isn't Saturn just a planet made of gas? So I don't think it has an actual surface you can land on and big gas planets like like that usually crushes whatever ever object penetrates the atmosphere because of the insane pressure.

Jin_Sakai228d ago (Edited 228d ago )

It is but that fact that it’s just a prop you can clip through and not even 3d rendered is ridiculous.

DOMination-227d ago

I've not played it so I am basing this purely on what you've said - it sounds like it wasn't really intended that the players would visit Saturn so I can understand that decision. Having said that, our you'd think the planets in Sol would have had more effort put into them.

jwillj2k4227d ago

Not my words but I agree “Don’t talk science landing on gas planets but be okay with your character becoming super human with space magic.”

Nothing in this game is possible it’s all fake we can’t make spaceships, we can’t fly to other planets, we don’t have these make believe guns and suits. It’s a game you should be able to land on ALL types of planets if you have the right ‘make believe’ equipment. Stop being a hypocrite.

VariantAEC224d ago

@Jin_Sakai
Apparently it is a 3D object with a low resolution image plastered on top of it. Nothing remotely difficult to render at all especially on Xbox Series PS5 consoles and modern PCs.

+ Show (1) more replyLast reply 224d ago
Bobertt228d ago (Edited 228d ago )

The uproar about the barrier is dumb. I have played it and the area you can walk in is huge i wasted hours exploring it without hitting the boundary. You can easily return to your ship and just fly to another spot on the planet to walk past the boundary. Who cares if you can't walk across an entire planet in one shot you can still explore the entire planet and logically it wouldn't make sense to walk to the other side of a planet and leave your ship behind.

I do agree it sucks you can't fly on the planet but i never expected that from the marketing. I do wish there were vehicles like Mass Effect but i figure that was more for balancing as it's still a Bethesda game at it's core and they probably want you to fight the enemies and not use a vehicle to run them over. Like in Mass effect there was no reason to get out of the vehicle unless it was to pick up an item or enter a building since you could easily kill everyone outside.

I also agree the Oxygen meter is mislabeled but why would we want an actual oxygen tank meter in a game like this? You complain about not being able to walk the entire planet in one go but if they used an actual Oxygen meter you would constantly have to return to the ship to refill the tanks anyway.

As for Saturn it's a gas planet there is literally no solid matter there that's why you can't fly there. I am still early on but as far as i know only it's only the gas planets you can't fly to because that makes sense.

If i had to make some complaints about Starfield it would be about the broken HDR. The way the game doesn't explain or tell you about a lot of abilities/features like the location of the storage on your ship or how you can charge the cutter to do more damage or mine metals way faster. Hell it didn't even tell me i had a scanner i walked around for a long time on Kreet looking for the location for my quest before i clicked the scanner button by accident and found it showed a route to the quest, could highlight items, reveal unknown markers, and fast travel.

MrNinosan228d ago

No, you can't explore the full planets. You can explore some zones of a planet.
In No Man Sky, you can explore full planets.

Instead of making a very cool looking Starmap, they could've had a list:

Galaxy A:
Planet A:
Location A, B, C

Planet B:
Location A, B, C

Etc, because that's how limited the exploration is.

Notellin227d ago ShowReplies(2)
porkChop227d ago

It's genuinely hard to take your criticisms seriously when you complain about not being able to land on Saturn, a planet made of gas. From what I understand the only planets you can't land on are exactly that, gas giants. Which makes sense.

OptimusDK227d ago Show
+ Show (4) more repliesLast reply 224d ago
Magatsuhi228d ago

So why bother making it then? Seems like it's just a ploy to be able to say big worlds

CobraKai228d ago (Edited 228d ago )

That’s actually good. Kinda gives that feeling of discovery.

VersusDMC228d ago

I like how Forespoken (and other games) got spam comments about having an empty world even though it was explained in the game.

But for Starfield it is justified because it's in space?

I guess i shouldn't be surprised about hypocrisy here...it all depends on what system it's on here.

ravens52228d ago

Funny thing is Forspoken world wasn't empty lol. 🤷🏾 There was an agenda with that game.

darksky227d ago

I played Forspoken recently and it's a decent game.

CS7227d ago

Lol. Agenda?

Where was this agenda for FF XVI, God of War, deathloop, returnal, R&C, Horizon, Miles morales, TLOU2, FFVII remake, GOT.

You guys really need to get a grip.

OptimusDK227d ago

This willl be a modding heaven gooing forward - and everybody said it was pure stupid to have 1000 planets - but the game is bigger than any bethesda game anyway in regard to the handcrafted planets - the rest is just extra and somthing that can be eveolved over time.

But hey i guess when you can not have something it has to be shit on. As for Forespoken is was a bad game pure and simple and the empty part was not the reason.

rippermcrip228d ago

No Man's Sky got absolutely destroyed their false promises. A team of 17 people.

Bethesda gets a pass though apparently.

JEECE227d ago

Even at launch NMS has much more advanced flying mechanics than Starfield, and obviously that game has improved leaps and bounds since then. I already prefer Starfield's on foot segments though.

badz149227d ago

And Starfield even has the team at DF supporting it! 30fps, all the loadings, lots of broken promises and all...

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