290°

Bethesda confirms work on a 'new version' of Doom 4, Rage 2 cancelled

LGN " Bethesda has confirmed development of a "new version" of Doom 4, apparently planned for the next-generation of consoles.

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lightninggamingnews.com
KentBlake4038d ago

Too bad...I liked Rage much more than any Doom game.

Mounce4038d ago

Get off the internet.

Before you're eaten alive.

KentBlake4038d ago

Haha...well, it was just an opinion. I'm not saying Doom sucks, or anything like it.

hesido4038d ago

@Kent: We disagree with you, you DON'T like rage more than any Doom game. We know you better than you know yourself, hence the disagrees.

NukaCola4038d ago

They own idtech5, please utilize it into Fallout 4

aliengmr4038d ago

@NukaCola

Please explain what idtech5 would do for Fallout.

As someone who played that glorified tech demo we call Rage, all I saw was a 25 gig install, static environment and crap textures.

Winter47th4038d ago

Bethesda made a huge mistake by acquiring id.

+ Show (2) more repliesLast reply 4038d ago
koehler834038d ago

There's certainly a lot more interesting things going on in Rage than in any Doom game. That doesn't make it a success by any stretch.

Rage is id's only attempt at modern game development in their entire long history. It failed commercially and pretty much critically as well. I think it's indicative that id was never meant to be a large scale developer.

The people who hold id up as a Paragon of PC development are selectively ignoring the fact that everything id ever did that remains noteworthy can be run better today on an iPhone 4 than any PC that existed at the time of those games' launch.

id's core technological competency was doing a lot (A LOT!) with very little (VERY LITTLE!). Carmack made 486 DOS hardware sing.

Give the id of today a modern GPU and they can do anything... but they have no idea where to begin.

Kurylo3d4038d ago (Edited 4038d ago )

I wouldn't say that.. I feel like they lead the charge in graphics every generation. I mean they were the first ones who brought stencil shadows to real-time professional gaming... first ones to actually use normal mapping in a production. They seem to be the first ones at doing a lot back in the day too.. 3d... doom... quake.. etc...

With rage they pioneered the whole mega texturing thing, but they just lack on other things that crytek and unreal seems to be doing these days. These days ID isn't being enough of a pioneer.

I think they, like crytek, just don't know how to make fun gameplay. Its all a carbon copy first person shooter for these tech people for some reason.

Makes sense for ID since they practically invented first person shooters... but doom3 was a let down for me.. doom 2 was more fun then doom3. The way an imp would spew blood out his mouth and fly backwards when u made your double barrel shotgun shoot in his face... and reload 2 shells by hand.. so cool

They kind of suck at story telling too to be honest.

SAE4038d ago

For me it looked good. But people started to say it's sucks so i forgot about it. I hope ps+ get it so i can try it myself..

pangitkqb4038d ago (Edited 4038d ago )

@koehler83

Averaging Rage's metacritic score across all three platforms (PC, PS3, 360) the title has an 80/100. Since when is 80% out of 100 a "failure" critically?

I think your comment overall has some decent arguments, but the fact that you make such a wrong blanket statement out of the box and fail to back it up makes me question your judgment as a whole.

Simply put, if your opening argument was better - as in, based on reality - your whole point would have been stronger. Because it was so bad, I have to assume bias. (That's the way this kind of stuff works. Either everything you say is credible, or everything you say is doubted. I wish that wasn't the case, but it is. I've been on the ugly side of that situation many times.)

Cheers and happy gaming.

Controversy4038d ago

@koehler and pangit

Every once in a while somebody here on N4G says something really well-grounded. Pangit, today that person is you. Koehler, you were almost awesome, but as pangit said you blew it at the start.

+ Show (1) more replyLast reply 4038d ago
joab7774038d ago

U probably liked it like me because u love rpg elements and bigger worlds. The only problem with rage is that it felt like it shoulda been more open and the end felt rushed. But the concept was brilliant...and it was gorgeous. As a console player I prefer textures that take a second to load over shitty textures. It came with an hd textures pack to install. I wonder why others don't do this. Anyway, in order for doom to be successful it needs to be revolutionary. Sinve resident evil and dead space r action titles its the perfect time to make a scary, brutal horror game.

himdeel4038d ago

I wish Skyrim had used the Rage Engine. Rage was a game with some slick presentation and very fluid gameplay but it got boring fast after the 30th fetch quest.

aliengmr4038d ago

Rage wasn't open world like Skyrim. If it had been used the install probably would have been 1 TB.

Vynzent4037d ago

The Rage version of Tech5 can't do openworld. It's simply too much texture data flowing in at real time.

I mean if Skyrim were a wasteland then they could do it, but that's not the case. There is too much rendered in Skyrim to attempt streaming its texturing in realtime.

showtimefolks4038d ago

Rage should have been a much much better game, it came after Borderlands so everyone expected some of thoise elements but in the end:

we got an open world which wasn't open
no in game map
story sucked
online modes for online car combat when ID introduced the death match
long development to make the game look good yet all the tech issues at launch

Rage had a lot of Hype, after every E3 it got bunch of awards but the game itself wasn't very good

MariaHelFutura4038d ago

Screw both of those games. I want some next-gen Fallout 4 info.

OpieWinston4038d ago

Bethesda is PUBLISHING Doom 4.
Bethesda is also PUBLISHING Prey 2(When it gets a release date)
Bethesda DEVELOPS Fallout and Elder Scrolls.

Jeez people these days...

MariaHelFutura4038d ago (Edited 4038d ago )

I'm talking about info. Plus, Obsidian developed Fallout: New Vegas. So...

OpieWinston4038d ago

Fallout: New Vegas was awful. Bethesda had to fix New Vegas with patches.

They also Published it.

ISNeko4038d ago

*cautiously raises hand* I wanted Rage 2 as well. Doom scares me.....

+ Show (4) more repliesLast reply 4037d ago
mrmancs4038d ago

hopefully doom 4 will be a return to its dark satanic origins, Secret walls etc..chainsaw , shotgun a must.

Kurylo3d4038d ago

doom3 was a total let down.. they need to make the monsters look like they did in doom2 lol Just better.

Vynzent4037d ago

Lol dark satanic origins? Not the Dooms I remember... you know, the ones with bright open outdoors and cartoony monsters. Now THAT was badass.

MuhammadJA4038d ago

I want both! I hope the reconsider Rage 2 in the future.

TheEnigma3134038d ago

Rage was pretty good. Well I bought it for 7 bucks, so I got my monies worth.

Rswings994038d ago (Edited 4038d ago )

Excellent
But why is the monster pissing?

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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga3d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein3d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood3d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot3d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos3d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando3d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws3d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws2d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger3d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA3d ago (Edited 3d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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90°

Campfire and Frostfall Mod Author Chesko Is Working on The Elder Scrolls 6 at Bethesda

David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.

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thegamenomad.com
120°

A developer shouldnt rely on modders to make their game playable, fun or interesting

Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”

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fandomwire.com
ApocalypseShadow225d ago (Edited 225d ago )

PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.

But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.

Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.

BlackDoomAx224d ago

They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.

anast224d ago

Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.

Black-Helghast224d ago

name it Bethesda Game maker and give us all the tools of ES I - V & Fallout 1 - 4. they can even give us New Vegas & starfield tools as a DLC. I'm telling you, they'd make billions.

PRIMORDUS224d ago (Edited 224d ago )

Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.

Giblet_Head224d ago

Bethesda Softworks hasn't been a "PC developer" since Oblivion. They've half-assed ever since.