Aaron Ploof from Explosion.com writes:
"If Infinite exists as a critique of modern day America, then it does not hesitate to expose the hypocrisy of the self-righteous religious fundamentalists of the world that would use something as beautiful as faith to engage others in lifestyles of destruction."
Warning, spoilers abound here.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I haven't gotten a chance to play Infinite yet, but I wasn't impressed with the way that Bioshock 1 did it. They basically just had zombies blurt out pseudo and out-of-context scripture. And while some people may find that amusing, you could plug in any idea that you don't like and have them say things that group supposedly say; there's nothing clever or deep to the method.
Furthermore, I'd refrain from judging a game's ideas/political opinions before saying the company behind it has a "not-so rational set in their ways style of thinking," especially if you haven't even played the game.
Having played Infinite, I can tell you that it is not overly simplistic in its critique of politics.