Forbes - I’ve had a blast the past few days reading through the hundreds of comments on this post. In it, I spent 3,000 words discussing the mind-bending ending of the BioShock Infinite, and readers spent thousands more giving their own opinions on all the events that unfold in the finale.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I always thought that elizabeth was like a grown little sister and songbird was a oversized big daddy with wings.
I thought Jack from Bioshock was rapidly grown clone/son of Andrew Ryan, not some guy from a parallel universe of the Bioshock universe.
Bioshock Infinite SPOILERS DOWN BELOW. Im putting this here in case some curious folks wanna read the article without finishing the game first.
Might as well ask here too, I just finished the game(mindblowingly awesome, jaw dropped when Rapture appeared) and other than the time stuff, I have one question. Who or what is Songbird? Is he like one of the Handyman or is it just a machine?
while i agree mostly with this guy, I don't want to think that they're one in the same too much, because then, seeming, Booker beat the game/series and we don't get any new ones =(.
Better to go out on top i guess. I wonder what the spiritual successor to this will be...Rhythm Shock?
What news paper? Nobody knew rapture existed, plus they didn't even take place in the same time.
Anyone see this
http://www.youtube.com/watc...
At the 14 sec mark you can hear songbird in the original Bioshock.
I want to beleive Ken has some kind of foresight superpower.