700°

PS4 Will have Many Launch Titles; Trying to replicate PS3 SPU Runtime System - Cerny

GC: "Sony has been pushing the fact that the PS4 is incredibly simple to develop for."

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chukamachine4035d ago

Nice.

7870 has the same pixel throughput and the 680gtx.

Should be good.

Nitrox4035d ago

Agreed, PS4 will be impressive. Not sure what you're trying to get at with the pixel rate thing though... Do you understand what your talking about or is that just another cherry-picked spec you want to throw out there to try and convince yourself that the PS4 competes with $1000+ gaming PCs?

http://anandtech.com/bench/...

DeadlyFire4035d ago (Edited 4035d ago )

My system has 2.2 Tflops in its GPU and a 5 year old CPU. I believe a PS4 can match up to it or surpass it.

One thing to remember is that a console is geared to play games. So its software and hardware could be utilized to a greater extent than what someone has to go through with Windows in the middle.

Some optimization and work we could see something similar to Unreal Engine 4's Infiltrator real time demo which runs on a GTX 680(3 Tflops). Showcases many effects even from that Samaritan GDC 2012 demo. The landscape backdrop in one scene reminds me of Killzone Shadow Fall instantly. Not likely on day 1 though. At some point considering the bandwidth and all of the GPU in the system.
http://www.youtube.com/watc...

kevnb4035d ago (Edited 4035d ago )

console games aren't as optimized as people think.
http://www.youtube.com/watc...
console like performance at console like specs. Nobody wants to be stuck at just barely good enough to play performance though, just like nobody wants to have an iPhone 3g in 2013.
Keep in mind that pc games get optimized over time, console games have been limited in this regard so far.
Nvidia works really hard to make sure pc games run well, AMD does their best to catch up. Console makers do their best to keep you buying games and dlc, especially on the xbox where its simply ridiculous.

Another similar comparison could be android devices vs ios devices. iOS is much more closed and in theory gets much better performance, but its not nearly as different as you would think. Lets look at the galaxy s3 vs the iphone 5, the iphone 5 feels better in games, but the s3 has a gpu equivalent to the 4s in power. So then lets compare the s3 to the 4s, quite similar arent they?

Lykon4035d ago

whats more powerful a nintendo wii (with a penguin club subscription for the under 5's) or a 5000 dollar PC with a wireless machine gun and a vibrating chair and nipple electrodes? I just made that up actually because i'm bored . statistics show that there are less than 800 pc gamers in the whole world and 72% of them are morbidly obese and smell of wee . PS4 sounds pleasant

madmike9564035d ago

who the fuck cares if it cant compete with a$1000 PC, if i wanted something that powerful i would get the damn Pc , but most people cant afford it or like me dont want it. I understand its more powerful and looks prettier but idc i enjoying the console experience so fuck the PC. but if you enjoy it then good for you

Nitrox4035d ago

madmike-

Lol, that name seems to suit you well...

I wasn't saying that PS4 SHOULD compete with a top-end gaming rig. Maybe it was a poor choice of words. Just saying that people on this site should stop grasping at straws trying make a case that that PS4 is going to possess the same raw power as one. It's just ridiculous.

I know games aren't really going to appear drastically different between the two in most cases. The extra power of a good PC isn't going to change the fact that the game assets are created at a certain detail level and anything higher is impossible (without the use of mods). The extra power does, however, allow for things like smoother frame rates, better AA, better physics, better particle effects, multi-monitor support, higher resolution, better 3D experience, etc...

A lot of that stuff doesn't matter to most gamers anyway, so I just get annoyed to see PSfanboys on this site keep throwing around various specs trying to hype up a machine that is no doubt going to be worth what it's worth, but no more. Hell, I'm probably going to get one at / close to launch but I'm not going to pretend it's something it isn't.

Sorry I blew up...

Nilemonitors134034d ago

The Ps4 will be a great machine for the cost and exclusives we'll be getting, to make it simple for you "pc elitists" we, console gamers don't care if your 1000$ high end pc is better, to me at least, it wont be so high end when new parts come out, making you buy sh#t at least once a year to keep it ”high end". Like I posted before, all th time I see you pc dudes posting on console articles all that comes to my mind is that you seek attention no matter what, attention that you never get anywhere else but with your mother since you live in her basement. So every time I see a pc dude bragging about this and that, it'll be my duty to paste this same exact message. Ps4 4 life mofos.

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4035d ago Replies(4)
jcnba284035d ago

If the PS4 launches like the PS3, it will fail hard.

Nilemonitors134034d ago

I think you fail hard at everything in life so you take pleasure from saying things will fail, you are just a big wait for it......Epic fail, lame joke I know

taquito4034d ago ShowReplies(2)
IAmLee4034d ago

I don't know anything of these tech terms, but there's only one thing I want to know... Will I be able to stream porn in HD on my console? If so, I can livestream the results to everyone, thanks to the share button.

Innovative thinking, via PS4 :P

+ Show (2) more repliesLast reply 4034d ago
DigitalSmoke4035d ago (Edited 4035d ago )

So the CPU will be able to do graphical tasks as well, the main reason for why some PS3 exclusives blow all the 360's out of the water.

I like it.

neoandrew4035d ago (Edited 4035d ago )

No.

The reason is that ps3 is just more powerful than xbox 360, but to use this power you need to invest more time into development, due to ps3 complicated architecture, something that multiplatform titles can't do, and thats why many of them are working worse on ps3 than xbox360.

In the end it doesn't matter how something works, it only matters how much power you can achieve, and with ps3 you can achive more than xbox360, but you need to be a sony in house company, like ND etc.

wishingW3L4035d ago (Edited 4035d ago )

you're speaking the truth and people disagree with you but DigitalSmoke's comment is all wrong but people agree with him. This type of thing only happen on N4G. lol

In fact, to give more credibility to your comment just read this:

Air-Edel's Chris Green

"The roll back to x86 technology (PC technology) should make it a lot easier and quicker for studios to create and optimise cross-platform games, and get up and running quickly when the new systems come out, something that the PS3 had issues with.

"Also, I feel the x86 platform was what helped the XBox 360 get such a strong hold in the market even though the PS3 was on paper a better machine, because the developers felt more comfortable writing for it. In my opinion it was only really the PS3 exclusive games that showed off the system to its full potential."

http://www.develop-online.n...

DigitalSmoke4035d ago (Edited 4035d ago )

What!? No!..
You guys are badly informed, to say the least.

Multiple developers offloaded graphical tasks to the SPE's, and then feed the RSX/GPU.
From post process effects to vertexes adding final poly count.

neoandrew and wishingW3L should both do some research, vote on that!

wishingW3L4035d ago (Edited 4035d ago )

DigitalSmoke you really have no idea what you're talking about. -___-

How am I badly informed when I'm directly quoting a game developer? And that second reply of yours doesn't even makes sense because nobody's arguing that. =/

You said: "So the CPU will be able to do graphical tasks as well"

and I'm saying that you're wrong because that is the truth. That CPU is just a general purpose CPU and doesn't has SPUs so it CAN'T render graphics. You're just making that up by misinterpreting the quote.

wishingW3L4035d ago

to be clearer, the CPU (on the PS4) DOES NOT do graphical tasks (it CAN'T), what it does is that it "stacks" them for program execution. That's what Run-Time System means.

http://en.wikipedia.org/wik...

and I repeat myself again. Cerny is talking about efficiency not capabilities.

dcbronco4035d ago (Edited 4035d ago )

Smoke is actually right, but when it comes to the PS3 and the Cell. The Cell was supposed to act as the CPU and GPU but bottlenecks killed the ability to do what they thought it could. That and the Cell just not having as much power as was first thought. The Cell is a major reason not to believe specs. Even the chip designers get it wrong. R & D is so expensive because of mistakes and the inability to just print chips that work right every time. It's trial and error sometimes.

AMD CPU don't do GPU functions. They help keep things in order. HSA features of AMD APUs allow the CPU and GPU to write to each other, but it is only to hand off thing best fit for each part. But I'm not sure what the limits are since I still haven't heard anyone mention if this is a full HSA chip or not. If it is, PCs will have a fight on their hands until they move to HSA parts. Once that happens, the consoles will get left far behind. But it will take a couple of years(maybe 18 months) I believe.

Smoke is smoking on the blow out of the water part though. It is more powerful. But not by a huge amount. The PS3 wasn't just more powerful. The GPU wasn't nearly as good as the one in the 360. But the Cell was much better than the CPU in the 360.

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wishingW3L4035d ago

that's not what they are saying... They are talking about replicating the efficiency not its capabilities. Cores can't render graphics, SPUs are not normal cores.

joeorc4035d ago

"Cores can't render graphics, SPUs are not normal cores."

you do not know very much about SPE core's: first of all they are in fact true processing core's with direct DMA to each other SPE's Local store.

Dr. Hofstee exaplains it very well:

Cell's chief architect, Dr. H. Peter Hofstee, advised us not to characterize the SPEs as specialized co-processors, dedicated to occasional tasks such as graphics or arithmetic. In that story, we compared SPEs to the co-processors of old, and characterized them as subordinate to the principal processing element of the Cell system, the Power Processing Element (PPE), based on the existing PowerPC architecture. But in doing so, Dr. Hofstee warned, we tended toward a trap into which others have fallen, in which the role of the SPEs appears to be reduced in importance. More than just co-processors, Dr. Hofstee said, the SPEs are fully-capable processing units that are capable not only of running threads spawned off from a main program, but also running "single-core," scalar programs in their entirety - not only multithreading, but multitasking.

also this is exactly what they are describing to use the SOC of the PS4!

"“We’re trying to replicate the SPU Runtime System (SPURS) of the PS3 by heavily customizing the cache and bus,” he said. ”SPURS is designed to virtualize and independently manage SPU resources. For the PS4 hardware, the GPU can also be used in an analogous manner as x86-64 to use resources at various levels.

“This idea has 8 pipes and each pipe(?) has 8 computation queues. Each queue can execute things such as physics computation middle ware, and other proprietorially designed workflows. This, while simultaneously handling graphics processing.”"

porkChop4035d ago (Edited 4035d ago )

I love how people are disagreeing with you. It's funny and just goes to show how ignorant they are. They're completely misunderstanding what Cerny is saying.

A CPU cannot render graphics, they don't work that way. CPU's do the number crunching and they prepare data for the GPU to process, etc. SPU/SPE are completely different and are NOT normal cores. The Cell only had 1 proper core.

joeorc4035d ago (Edited 4035d ago )

" love how people are disagreeing with you. It's funny and just goes to show how ignorant they are. They're completely misunderstanding what Cerny is saying.

A CPU cannot render graphics, they don't work that way. CPU's do the number crunching and they prepare data for the GPU to process, etc. SPU/SPE are completely different and are NOT normal cores. The Cell only had 1 proper core."

you go on to state this:

"SPU/SPE are completely different and are NOT normal cores. The Cell only had 1 proper core."

Speak for yourself it seem's you are the one that

as you said:

just goes to show how ignorant they are. They're completely misunderstanding what Cerny is saying

Again

DR. Hofstee , you know the main person along with a team, that designed the SPE's would know what the SPE's are or are not.

Dr. Hofstee explains it very well:

Cell's chief architect, Dr. H. Peter Hofstee, advised us not to characterize the SPEs as specialized co-processors, dedicated to occasional tasks such as graphics or arithmetic. In that story, we compared SPEs to the co-processors of old, and characterized them as subordinate to the principal processing element of the Cell system, the Power Processing Element (PPE), based on the existing PowerPC architecture. But in doing so, Dr. Hofstee warned, we tended toward a trap into which others have fallen, in which the role of the SPEs appears to be reduced in importance. More than just co-processors, Dr. Hofstee said, the SPEs are fully-capable processing units that are capable not only of running threads spawned off from a main program, but also running "single-core," scalar programs in their entirety - not only multithreading, but multitasking.

they are Full processing core's the cell is a Hybrid core CPU/GPU PROCESSOR.

http://www.lanl.gov/orgs/hp...

the Cell IS MULTI-CORE, YOUR PROCESSOR IS NOT MULTI-CORE IF THERE IS ONLY ONE CORE!

Thus by the people with DR. in engeneering before the fraking name , i think know a little about what is or is not a freaking True processing core!

porkChop4035d ago (Edited 4035d ago )

@joeorc

SPE's are not normal cores. They are able to run some of the same programs because they were designed that way, but they are NOT NORMAL CORES. The fact that they are called SPE's instead of just being called cores should have made that obvious. They are different. Just because they work in a similar fashion does not make them the same thing.

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ape0074034d ago

Nah Halo 4 look as good or better than any ps3 exclusive sir

xXxSeTTriPxXx4034d ago

Plz tell me you dont really believe that plz.

Yoshikiri4034d ago

#2.3
Interesting comment. You're wrong.

DigitalSmoke4034d ago

Haha no you're crazy, Halo 4 doesn't look anything near Killzone 2, let alone KZ3.

MikeMyers4035d ago

It's nice to see Sony finally making a system that will make things smooth for developers. I don't expect any multiplats to suffer or delays like we seen on the PS3.

As for the launch you don't really want to have too many titles. I'd like them to be spaces apart with strong titles having a constant flow throughout the year.

Whitey2k4035d ago

Thats good trying to copy on what was from the cell making the cpu do the graphics side aswell as the gpu hence its 8 cores they could possible do more with the graphics side of it

Lone_Man4035d ago

ps4 will gonna make me jobless

nukeitall4035d ago

Then you you won't have two jobs to afford the new Playstation! :D

gta28004035d ago

Do you really need two jobs to get a potential 400 dollar machine?

Show all comments (83)
170°

Yoko Taro Passes Respect; Says Stellar Blade Is "Much Better" Than Nier: Automata

Stellar Blade's creative director, Hyung Tae Kim, has also claimed that the game is deeply inspired by Nier: Automata.

shadowhaxor8h ago

I feel like Yoko is downgrading Automata because he has expressed multiple times he'd like to revisit the universe, but Squenix hasn't been keen about it. We know he loves 2B and would love to take her out for another spin, so maybe this is how he gets the company to think about it.

gold_drake7h ago

u do realise that Square made Nier a franchise after Automata right?

Taro is downplaying it cause hes not a snob like most of the directors that think their games are gods gifts to the human race.

he said the same thing when being interviewed during the development of Automata too, that he couldnt have done it without the devs.

hes just a humble guy rly.

shadowhaxor6h ago

I mean, Neir existed before Automata with both OG Niers and Drakenguard. I don't count NieR Replicant, since it's a remake of the OG games. Sure, we have Reincarnation, which is still stuck on mobile devices (quite a damned shame). I just remember Taro saying he'd love to revisit Automata if Square Enix lets him. I do recall there was supposed to be a sequel to Automata, but it wasn't confirmed and I'd imagine it was just for Reincarnation.

Enjoy Taro, he seems like a cool guy, who loves the ladies and is humble. But damn, don't put down one of your masterpieces.

Cacabunga2h ago(Edited 2h ago)

I really liked Automata and cannot wait for Stellar Blade

isarai3h ago

I get he's giving them some credit, but i strongly disagree based on the demo. I honestly don't think any aspect of it feels good, it's not bad, it's just kinda ok but definitely a little jank. Also the souls like formula it is adopting does not help it imo. I was looking forward to this for years, now im just kinda let down honestly 🫤

H91h ago

Man exputer can you stop putting words like that after someone's name, i read Yoko Taro Passes and just went blank

Snookies121h ago

Same... Awful way to word that title's beginning.

Hereandthere1h ago

Thats because Sony had a heavy hand in funding and developing this game.

purple1011h ago

They sent in XDEV one of their traveling support studios to Korea to lend a hand if I’m not mistaken, Sony pulled out the big guns to help this studio

jwillj2k410m ago

(From the demo) Stellar has better direction in terms of stage layout if you like that ninja gaiden type feel. Nier is more polished by far.

80°

Tales Of Graces Ƒ Retro Review – Holding Out For a Hero

Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.

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GoodGuy0910h ago

Odd this and the xillia games still haven't gotten remasters yet.

60°
7.0

Stunt Paradise Review -- Gamerhub UK

Buckle up for this one!

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gamerhub.co.uk