WC - Achievements and trophies in games are of dubious purpose: at the best of times they add an extra layer of challenge and give players a justifiable reason to spend an extra 12 hours in their favourite titles, with the most prestigious awards, like Arkham City’s Freeflow Perfection 2.0 (ahem – I have that one), saved forever onto one’s profile page, thus ensuring eternal bragging rights over all your jealous friends.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
I'll do you one better than the Six Pack achievement for AvP: "With Friends Like These..." for The Orange Box. Granted, you're more likely to run into friends playing TF2 online (provided your friends have the right tastes).