700°

PS4 Will have Many Launch Titles; Trying to replicate PS3 SPU Runtime System - Cerny

GC: "Sony has been pushing the fact that the PS4 is incredibly simple to develop for."

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gamechup.com
chukamachine4042d ago

Nice.

7870 has the same pixel throughput and the 680gtx.

Should be good.

Nitrox4042d ago

Agreed, PS4 will be impressive. Not sure what you're trying to get at with the pixel rate thing though... Do you understand what your talking about or is that just another cherry-picked spec you want to throw out there to try and convince yourself that the PS4 competes with $1000+ gaming PCs?

http://anandtech.com/bench/...

DeadlyFire4042d ago (Edited 4042d ago )

My system has 2.2 Tflops in its GPU and a 5 year old CPU. I believe a PS4 can match up to it or surpass it.

One thing to remember is that a console is geared to play games. So its software and hardware could be utilized to a greater extent than what someone has to go through with Windows in the middle.

Some optimization and work we could see something similar to Unreal Engine 4's Infiltrator real time demo which runs on a GTX 680(3 Tflops). Showcases many effects even from that Samaritan GDC 2012 demo. The landscape backdrop in one scene reminds me of Killzone Shadow Fall instantly. Not likely on day 1 though. At some point considering the bandwidth and all of the GPU in the system.
http://www.youtube.com/watc...

kevnb4042d ago (Edited 4042d ago )

console games aren't as optimized as people think.
http://www.youtube.com/watc...
console like performance at console like specs. Nobody wants to be stuck at just barely good enough to play performance though, just like nobody wants to have an iPhone 3g in 2013.
Keep in mind that pc games get optimized over time, console games have been limited in this regard so far.
Nvidia works really hard to make sure pc games run well, AMD does their best to catch up. Console makers do their best to keep you buying games and dlc, especially on the xbox where its simply ridiculous.

Another similar comparison could be android devices vs ios devices. iOS is much more closed and in theory gets much better performance, but its not nearly as different as you would think. Lets look at the galaxy s3 vs the iphone 5, the iphone 5 feels better in games, but the s3 has a gpu equivalent to the 4s in power. So then lets compare the s3 to the 4s, quite similar arent they?

Lykon4042d ago

whats more powerful a nintendo wii (with a penguin club subscription for the under 5's) or a 5000 dollar PC with a wireless machine gun and a vibrating chair and nipple electrodes? I just made that up actually because i'm bored . statistics show that there are less than 800 pc gamers in the whole world and 72% of them are morbidly obese and smell of wee . PS4 sounds pleasant

madmike9564042d ago

who the fuck cares if it cant compete with a$1000 PC, if i wanted something that powerful i would get the damn Pc , but most people cant afford it or like me dont want it. I understand its more powerful and looks prettier but idc i enjoying the console experience so fuck the PC. but if you enjoy it then good for you

Nitrox4042d ago

madmike-

Lol, that name seems to suit you well...

I wasn't saying that PS4 SHOULD compete with a top-end gaming rig. Maybe it was a poor choice of words. Just saying that people on this site should stop grasping at straws trying make a case that that PS4 is going to possess the same raw power as one. It's just ridiculous.

I know games aren't really going to appear drastically different between the two in most cases. The extra power of a good PC isn't going to change the fact that the game assets are created at a certain detail level and anything higher is impossible (without the use of mods). The extra power does, however, allow for things like smoother frame rates, better AA, better physics, better particle effects, multi-monitor support, higher resolution, better 3D experience, etc...

A lot of that stuff doesn't matter to most gamers anyway, so I just get annoyed to see PSfanboys on this site keep throwing around various specs trying to hype up a machine that is no doubt going to be worth what it's worth, but no more. Hell, I'm probably going to get one at / close to launch but I'm not going to pretend it's something it isn't.

Sorry I blew up...

Nilemonitors134042d ago

The Ps4 will be a great machine for the cost and exclusives we'll be getting, to make it simple for you "pc elitists" we, console gamers don't care if your 1000$ high end pc is better, to me at least, it wont be so high end when new parts come out, making you buy sh#t at least once a year to keep it ”high end". Like I posted before, all th time I see you pc dudes posting on console articles all that comes to my mind is that you seek attention no matter what, attention that you never get anywhere else but with your mother since you live in her basement. So every time I see a pc dude bragging about this and that, it'll be my duty to paste this same exact message. Ps4 4 life mofos.

+ Show (3) more repliesLast reply 4042d ago
4042d ago Replies(4)
jcnba284042d ago

If the PS4 launches like the PS3, it will fail hard.

Nilemonitors134041d ago

I think you fail hard at everything in life so you take pleasure from saying things will fail, you are just a big wait for it......Epic fail, lame joke I know

taquito4042d ago ShowReplies(2)
IAmLee4041d ago

I don't know anything of these tech terms, but there's only one thing I want to know... Will I be able to stream porn in HD on my console? If so, I can livestream the results to everyone, thanks to the share button.

Innovative thinking, via PS4 :P

+ Show (2) more repliesLast reply 4041d ago
DigitalSmoke4042d ago (Edited 4042d ago )

So the CPU will be able to do graphical tasks as well, the main reason for why some PS3 exclusives blow all the 360's out of the water.

I like it.

neoandrew4042d ago (Edited 4042d ago )

No.

The reason is that ps3 is just more powerful than xbox 360, but to use this power you need to invest more time into development, due to ps3 complicated architecture, something that multiplatform titles can't do, and thats why many of them are working worse on ps3 than xbox360.

In the end it doesn't matter how something works, it only matters how much power you can achieve, and with ps3 you can achive more than xbox360, but you need to be a sony in house company, like ND etc.

wishingW3L4042d ago (Edited 4042d ago )

you're speaking the truth and people disagree with you but DigitalSmoke's comment is all wrong but people agree with him. This type of thing only happen on N4G. lol

In fact, to give more credibility to your comment just read this:

Air-Edel's Chris Green

"The roll back to x86 technology (PC technology) should make it a lot easier and quicker for studios to create and optimise cross-platform games, and get up and running quickly when the new systems come out, something that the PS3 had issues with.

"Also, I feel the x86 platform was what helped the XBox 360 get such a strong hold in the market even though the PS3 was on paper a better machine, because the developers felt more comfortable writing for it. In my opinion it was only really the PS3 exclusive games that showed off the system to its full potential."

http://www.develop-online.n...

DigitalSmoke4042d ago (Edited 4042d ago )

What!? No!..
You guys are badly informed, to say the least.

Multiple developers offloaded graphical tasks to the SPE's, and then feed the RSX/GPU.
From post process effects to vertexes adding final poly count.

neoandrew and wishingW3L should both do some research, vote on that!

wishingW3L4042d ago (Edited 4042d ago )

DigitalSmoke you really have no idea what you're talking about. -___-

How am I badly informed when I'm directly quoting a game developer? And that second reply of yours doesn't even makes sense because nobody's arguing that. =/

You said: "So the CPU will be able to do graphical tasks as well"

and I'm saying that you're wrong because that is the truth. That CPU is just a general purpose CPU and doesn't has SPUs so it CAN'T render graphics. You're just making that up by misinterpreting the quote.

wishingW3L4042d ago

to be clearer, the CPU (on the PS4) DOES NOT do graphical tasks (it CAN'T), what it does is that it "stacks" them for program execution. That's what Run-Time System means.

http://en.wikipedia.org/wik...

and I repeat myself again. Cerny is talking about efficiency not capabilities.

dcbronco4042d ago (Edited 4042d ago )

Smoke is actually right, but when it comes to the PS3 and the Cell. The Cell was supposed to act as the CPU and GPU but bottlenecks killed the ability to do what they thought it could. That and the Cell just not having as much power as was first thought. The Cell is a major reason not to believe specs. Even the chip designers get it wrong. R & D is so expensive because of mistakes and the inability to just print chips that work right every time. It's trial and error sometimes.

AMD CPU don't do GPU functions. They help keep things in order. HSA features of AMD APUs allow the CPU and GPU to write to each other, but it is only to hand off thing best fit for each part. But I'm not sure what the limits are since I still haven't heard anyone mention if this is a full HSA chip or not. If it is, PCs will have a fight on their hands until they move to HSA parts. Once that happens, the consoles will get left far behind. But it will take a couple of years(maybe 18 months) I believe.

Smoke is smoking on the blow out of the water part though. It is more powerful. But not by a huge amount. The PS3 wasn't just more powerful. The GPU wasn't nearly as good as the one in the 360. But the Cell was much better than the CPU in the 360.

+ Show (2) more repliesLast reply 4042d ago
wishingW3L4042d ago

that's not what they are saying... They are talking about replicating the efficiency not its capabilities. Cores can't render graphics, SPUs are not normal cores.

joeorc4042d ago

"Cores can't render graphics, SPUs are not normal cores."

you do not know very much about SPE core's: first of all they are in fact true processing core's with direct DMA to each other SPE's Local store.

Dr. Hofstee exaplains it very well:

Cell's chief architect, Dr. H. Peter Hofstee, advised us not to characterize the SPEs as specialized co-processors, dedicated to occasional tasks such as graphics or arithmetic. In that story, we compared SPEs to the co-processors of old, and characterized them as subordinate to the principal processing element of the Cell system, the Power Processing Element (PPE), based on the existing PowerPC architecture. But in doing so, Dr. Hofstee warned, we tended toward a trap into which others have fallen, in which the role of the SPEs appears to be reduced in importance. More than just co-processors, Dr. Hofstee said, the SPEs are fully-capable processing units that are capable not only of running threads spawned off from a main program, but also running "single-core," scalar programs in their entirety - not only multithreading, but multitasking.

also this is exactly what they are describing to use the SOC of the PS4!

"“We’re trying to replicate the SPU Runtime System (SPURS) of the PS3 by heavily customizing the cache and bus,” he said. ”SPURS is designed to virtualize and independently manage SPU resources. For the PS4 hardware, the GPU can also be used in an analogous manner as x86-64 to use resources at various levels.

“This idea has 8 pipes and each pipe(?) has 8 computation queues. Each queue can execute things such as physics computation middle ware, and other proprietorially designed workflows. This, while simultaneously handling graphics processing.”"

porkChop4042d ago (Edited 4042d ago )

I love how people are disagreeing with you. It's funny and just goes to show how ignorant they are. They're completely misunderstanding what Cerny is saying.

A CPU cannot render graphics, they don't work that way. CPU's do the number crunching and they prepare data for the GPU to process, etc. SPU/SPE are completely different and are NOT normal cores. The Cell only had 1 proper core.

joeorc4042d ago (Edited 4042d ago )

" love how people are disagreeing with you. It's funny and just goes to show how ignorant they are. They're completely misunderstanding what Cerny is saying.

A CPU cannot render graphics, they don't work that way. CPU's do the number crunching and they prepare data for the GPU to process, etc. SPU/SPE are completely different and are NOT normal cores. The Cell only had 1 proper core."

you go on to state this:

"SPU/SPE are completely different and are NOT normal cores. The Cell only had 1 proper core."

Speak for yourself it seem's you are the one that

as you said:

just goes to show how ignorant they are. They're completely misunderstanding what Cerny is saying

Again

DR. Hofstee , you know the main person along with a team, that designed the SPE's would know what the SPE's are or are not.

Dr. Hofstee explains it very well:

Cell's chief architect, Dr. H. Peter Hofstee, advised us not to characterize the SPEs as specialized co-processors, dedicated to occasional tasks such as graphics or arithmetic. In that story, we compared SPEs to the co-processors of old, and characterized them as subordinate to the principal processing element of the Cell system, the Power Processing Element (PPE), based on the existing PowerPC architecture. But in doing so, Dr. Hofstee warned, we tended toward a trap into which others have fallen, in which the role of the SPEs appears to be reduced in importance. More than just co-processors, Dr. Hofstee said, the SPEs are fully-capable processing units that are capable not only of running threads spawned off from a main program, but also running "single-core," scalar programs in their entirety - not only multithreading, but multitasking.

they are Full processing core's the cell is a Hybrid core CPU/GPU PROCESSOR.

http://www.lanl.gov/orgs/hp...

the Cell IS MULTI-CORE, YOUR PROCESSOR IS NOT MULTI-CORE IF THERE IS ONLY ONE CORE!

Thus by the people with DR. in engeneering before the fraking name , i think know a little about what is or is not a freaking True processing core!

porkChop4042d ago (Edited 4042d ago )

@joeorc

SPE's are not normal cores. They are able to run some of the same programs because they were designed that way, but they are NOT NORMAL CORES. The fact that they are called SPE's instead of just being called cores should have made that obvious. They are different. Just because they work in a similar fashion does not make them the same thing.

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ape0074042d ago

Nah Halo 4 look as good or better than any ps3 exclusive sir

xXxSeTTriPxXx4042d ago

Plz tell me you dont really believe that plz.

Yoshikiri4042d ago

#2.3
Interesting comment. You're wrong.

DigitalSmoke4041d ago

Haha no you're crazy, Halo 4 doesn't look anything near Killzone 2, let alone KZ3.

MikeMyers4042d ago

It's nice to see Sony finally making a system that will make things smooth for developers. I don't expect any multiplats to suffer or delays like we seen on the PS3.

As for the launch you don't really want to have too many titles. I'd like them to be spaces apart with strong titles having a constant flow throughout the year.

Whitey2k4042d ago

Thats good trying to copy on what was from the cell making the cpu do the graphics side aswell as the gpu hence its 8 cores they could possible do more with the graphics side of it

Lone_Man4042d ago

ps4 will gonna make me jobless

nukeitall4042d ago

Then you you won't have two jobs to afford the new Playstation! :D

gta28004042d ago

Do you really need two jobs to get a potential 400 dollar machine?

Show all comments (83)
70°

Disney Dreamlight Valley teases part two of paid expansion

Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.

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Best Stardew Valley Farm Names – 100 Funny, Nerdy, Cute Ideas and More

Starting out a new farm, but need help choosing a name? Check out this article for a 100 farm name ides for Stardew Valley.

190°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot14h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack12h ago(Edited 11h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo8h ago(Edited 8h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

RaidenBlack2h ago(Edited 2h ago)

@KyRo
So, by 15 years, you mean Fallout 3 was the last great game Bethesda made?
You don't consider Skyrim a good game, which came out 13 years ago?
I'd consider Fallout 4 a pretty decent game as well. It's Story & RPG elements were a bit downgrade from New Vegas but the exploration and shooting on the other hand, were upgrades.
FO76 was disappointing and Starfield could've been better at launch I'll agree.

Duke198h ago(Edited 8h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--5h ago(Edited 5h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke194h ago(Edited 3h ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

-Foxtrot1h ago

"Why should someone else take a crack at one of the IPs"

He's literally just told you why

We're waiting like 15 years before a sequel comes out, it's insane

Skyrim came out in 2011, the next game is expected to come out in 2027 at the earliest so that's 16 years apart while Fallout 4 came out in 2015 and might not release until 2031, again 16 years.

We're fine with Bethesda trying new things and doing new IPs like Starfield but adding a new game to the cycle now means a bigger wait. Also Starfield didn't meet most peoples expectations, can you imagine waiting 15 years or so for a sequel and it's disappointing? It would feel even worse because you would have to wait another 15 years to see if they manage to come back from it.

They need to give it to another developer, we don't need main numbered titles but a spin off of Fallout and Elder Scrolls should be cycled in between the long gaps of the main releases.

Once again you are making out people want these games as quick as possible when all we want is a standard development time of at least 4 years or so rather than waiting 15.

mandf5h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor7h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave5h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor3h ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

-Foxtrot1h ago

@Skuletor

Who's saying to rush the releases? No one is saying that...

People just don't want to be waiting 15 years for a sequel, they aren't working on the game for that long, you do realise that right? The issue isn't coming down to them working on the game and us "rushing them", it's the fact they are working on other games like Starfield now meaning bigger gaps before they even get started on them.

I bet you any more Elder Scrolls VI only entered full development last year when Starfield was finished despite being announced in 2018.

Duke194h ago

I mean you aren't wrong. People are going to complain about anything

isarai6h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris5h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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