160°

Nvidia: PS4 GPU is more powerful than Xbox 720′s GPU

Nvidia has revealed that PS4′s GPU is 3x slower than Nvidia’s Titan.

For a better translation make sure to check out the alt source I added.

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Ezz20134038d ago (Edited 4038d ago )

ouch...greenpowerz and NeverEnding1989 won't like this

**at PS4′s GPU is 3x slower than Nvidia’s Titan.**

so ...can some one tell me what GPU ps4 is using ?!

EDIT : thanks ambrosia
Wow, ps4 will be a Beast

Arai4038d ago

7850 - 7870 // GTX 660 - GTX 660Ti
I gotta laugh at nVidia for making such a "comparison".

ninjahunter4038d ago

@Torchic Sony said that the PS4 could ALMOST pump out a whopping 2 teraflops of raw power. which is in the range of the above mentioned cards.

Dee_914037d ago

ugh cant wait for e3.The way nvidia had been acting lately I wouldnt be surprised if they are going based off rumors ( tho I doubt it )
Nvidia are so salty right now lol.
where was these comparisons when ps3 had your hardware?

+ Show (1) more replyLast reply 4037d ago
whoyouwit044038d ago

How would Nvidia know if the 720 is weaker or not they had nothing to do with the 720 development process

papashango4038d ago

Probably because they specialize in GPU hardware. You really think they don't have access to the specs being used?

ignorant if you think not.

Mariusmssj4038d ago

Don't you think that at some point Microsoft approached Nvidia saying: "Could you make us a GPU for the next Xbox, we would like to have 'this' and 'this' and 'this' from a GPU"

whoyouwit044038d ago Show
JohnnyBadfinger4038d ago

Specs haven't been announced yet... How can anyone be mad about anything.

I'll call it right now. There will be no graphical difference between the xbxo3 and ps4.
Like this gen it will be slight differences in the default brightness and contrast.

And don't say exclusives will look better on this console or that console because exclusives have no comparison. Which is why they are exclusive! Not just too console but art style and gameplay.

Ezz20134038d ago (Edited 4038d ago )

this is just plain wrong
are you saying UE3 is the same as SSM engine or ND engine or GG engine or RAGE engine or crytek engine etc ?!
it's not just bright or contrast
it's much more than that
you have textuers ,art style,lighting, shadows,AA etc to work on

brightness and contrast are the last thing dev's care about ..since you can always adjust them from your own TV

MysticStrummer4038d ago

"ouch...greenpowerz and NeverEnding1989 won't like this"

Nah this news won't penetrate into their fantasy world.

greenpowerz4038d ago ShowReplies(4)
ATi_Elite4037d ago (Edited 4037d ago )

No one knows cause Sony left out that IMPORTANT information as it was too busy blinding Fanboys with 8 GB GDDR5.

But with a KNOWN 1.84 tflops of power it will be a Modified HD7770m or a HD7850m.

m = mobile meaning low wattage use like in LAPTOPS cause basically consoles use laptop parts because of the Watt caps they have.

Sony left this info out for a reason cause it would really let us know the EXACT limits of the PS4.

but as is the PS4 will produce High Graphic settings with post processing effects at 1080p 30 fps.

maybe second gen games will see 1080p 60 fps with new techniques.

But NO ULTRA and NO super duper graphics mods like the PC has

also when did Microsoft release the X720 specs? kinda like it hasn't!

ZoyosJD4037d ago

Whoa there, the 1.84TFLOP matches a 7850-7870, not a 7850m.

The 7870m barely outputs 1TFLOP at 800MHz, the 7850m can't even make that.

The 7970m outputs just over 2TFLOPS at 850MHz.

The PS4s GPU is set for a 800MHz clock.

+ Show (3) more repliesLast reply 4037d ago
Jaqen_Hghar4038d ago

A company just wants to do multimedia and Kinect 2 so a man doesn't know what they would need the power for.

SlavisH24038d ago (Edited 4038d ago )

didnt the 360 have a stronger gpu this gen and ps3 still put out better graphical games? So its not up to the gpu alone, right? Either way Im getting the titan lol.

P.S. I dont care about rumors they arent facts so blow it out your @$$. Just wait for offical specs.

yewles14038d ago

It's expected through the same sources that leaked the PS4 specs that the CPU will be the same on both consoles and that the RAM will possibly be a bottleneck for gaming (but not for other OS features such as switching between multiple games at once)...

ginsunuva4038d ago

That's because ps3 had the crazy cell processor.
But now both have pretty much the same cpu.

M-M4038d ago

You're really going to shell out $1,000 for just one GPU?

Hercules1894037d ago

Have you looked at gears 3 and judgement, forza 4 and halo 4 and crysis 2. These games look imo just as good as the ps4 games, I know im going to get a lot of disagrees bcus ur not allowed to say anything good about xbox on this site. microsoft is the devil and sony and all their devs are all kings

+ Show (1) more replyLast reply 4037d ago
torchic4038d ago

how does nVidia know all of this? nobody knows what GPU is packed in the upcoming consoles.

are people just looking at TFLOPS and assuming?

DeadlyFire4037d ago

My friend Tflops are a scorecard of a GPU.

Sure on a console it can be as powerful as a raw PC GPU with optimization and platform specializing, but when someone has more digits their optimization will go about the same distance, but they are starting at a higher number so its not an assumption that it has more juice.

Max-Zorin4038d ago

I wish N4G would stop putting so much faith in rumors and wait for official information.

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330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan6d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani6d ago (Edited 6d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville6d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3605d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto6d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole6d ago

Well... its a coffin man. So atleast 4?

Tacoboto6d ago

PSSR in the fall can assume that role.

anast6d ago

and those nails need to be replaced annually

Einhander19726d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto6d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack5d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19725d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic6d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL6d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack5d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

5d ago
Yui_Suzumiya5d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1015d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal1699d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan9d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher9d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi9d ago

The irremoval ad makes it impossible to read article

Tzuno9d ago (Edited 9d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing9d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser818d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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Eonjay29d ago (Edited 29d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS30d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor30d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS730d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree29d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville29d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12529d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos30d ago (Edited 30d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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