Tomb Raider has achieved the highest week one sales in the franchise's history, according to Crystal Dynamics studio head Darrell Gallagher. Speaking at a GDC panel alongside creative director Noah Hughes, Gallagher also revealed that Tomb Raider had the most successful launch of any game this year.
"It's been the biggest week one sales in franchise history, and we're only a few weeks into that launch right now, and it's been the biggest opening so far in 2013," said Gallagher. "So, we're happy with the outcome. It's certainly in a place where we feel like we're on the road to achieving everything we wanted to."
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
This is the kind of attitude I want to hear unlike Wada who had high expectations. Wada goes on to show that his resignation had something to do with this and I'm like, "you just sit around to see numbers, so you didn't do much in terms of creative or design support."
And it still was a commercial failure. Says a lot about the modern industry, really.
Well, I wouldn't call it a commercial failure. More like they got greedy, and set silly figures. Then again, the number people, tend to always be out of touch with what's really going on.
Good game, nonetheless. Can't wait to see the improvements.