410°

Why BioShock Infinite's ending doesn't work

OXM's Log writes: "You shouldn't be reading this unless you've played the game, right? Played it and finished it. Then played it again, to enjoy how the world fits together with your new knowledge, even if the plot is flapping raggedy up a flagpole. This article is replete with spoilers, from the very second you make the jump."

Nitrowolf24038d ago (Edited 4038d ago )

this is a good read for those who didn't understand the ending: http://michaelthekyle.blogs...

There is a ton explained in the audio logs and by the twins. Reddit and forum posts also explain more, which is what the devs really wanted.It was never meant to be straight forward from the start.

Spoiler:

The twins (well they are the same people, just different dimension) are really the key to the game. Betrayed by Comstock they went back to help Booker so they could erase that universe, thus the ending bit where all the Elizabeth disappear (Universes are erased). The one we play, the Booker, no longer exists or at least never lost anna because this time the Twins weren't there to take his children. While one can go on to say that wouldn't there be one where they do (not really since it's a clean universe), that's not the point really. We are following the life of this Booker, the one who managed to have a daughter only to forget due to his mind not being able to comprehend his daughter being taken away from an alternate version of himself.

As mentioned to, the Twins have traveled through many universes, and Elizabeth knows that Song Bird every single time stops him. The coin flip with the chalk Board is also proof.

Think of it like this, this Ending erases all those alternate Universes. They cease to exists, but new ones will be formed. I like to think that Booker, the one we play, is the final link, the final version, the one that all Booker merged into, thus the reason why there are so many version of Elizabeth. Reason why it erases the whole thing.

Root4038d ago

Well least he gets to keep Anna in the end and start over going by the post credits scene.

I love how Rapture was a version of Columbia from one of millions of worlds...a world where the Variables are so differnt.

Who know what kind of city is next....maybe a one hidden and built into moutains or even an island city....whatever is next it will start with a light house.

The only thing I don't get though is, is the whole going to a lost city, exploring etc a differnt form of Bookers story where the Variables are too much thus changing pretty much everything

I mean in Bioshock we had

Andrew Ryan - Comstock
Booker - Atlas
Elizabeth - Jack

Nitrowolf24038d ago

I kind of think they did that just for the joy of it, to tie it into the game after saying they aren't related, because they still pretty much aren't besides from that.

Either way I like to see this as an ending for the Twins, not for Booker. Booker, like Jack, was just a pawn in the whole thing.

Mainsqueeze4038d ago (Edited 4038d ago )

I think that Rapture and Colombia are still separate cities but are still connected in some way. They were made like 60 years apart from eachother. Comstock would of been long dead before he would of had a chance to make rapture. But if you remember back to the first Bioshock, only people that are related to Andrew Ryan can use the bathyspheres and Booker uses one to get to the surface. So i'm thinking Andrew Ryan is a descendant of Booker. Plus fink gets the idea and instructions for vigors through a tear (as revealed through a voxophone). Maybe a tear to rapture?

FriedGoat4038d ago

Why did Elizabeth drown his present self? This makes no sense to me, Going back to the past and killing either the version of him that sold the baby (before he did it) or killing the version that got baptised (and became comstock) would solve the problem. Killing the present day him doesn't solve anything and just seemed a bit stupid. I liked the ending and the twist and everything, but it made no sense that she killed him when the events had already happened. We even saw all the different versions of him at the lighthouses, so that shows that the other versions of him are "different people" so there was no need to be killed.

And also killing him in that universe wont erase all the INFINITE other universes where he forgot to tie his shoelace before attending the baptism costing 5 minutes etc, It all seemed a bit pointless.

SpacemanSpliffz4036d ago (Edited 4036d ago )

Booker was Comstock, so that means:

Booker is Comstock/Andrew Ryan
Daisy Fitzroy is Atlas
Twins are Tenenbaum
Elizabeth is the Little Sisters (split up of course)
Songbird is the Big Daddies (split up as well)
Vigors are Plasmids
Salts are EVE

The variables change, but the constant stays the same. Elizabeth points this out for you: "there is always a man, a city, and a lighthouse". Both the original Bioshock as well as Infinite are almost mirrors of each other. In the ending of each game, you die with multiple Little Sisters/Elizabeths around you. The whole point of Infinite's ending is that Booker died before he became Comstock, thereby erasing any world where he existed as Comstock. This means there was no Rapture, there was no Columbia, there was no debt to be repaid to Comstock (because Comstock never came to be)....this means that the events we all went through in Bioshock as well as Infinite never happened. There was no adult Elizabeth because she was never given away. The end sequence after the credits proves this: Baby Anna is crying in her crib. Father and Daughter are together and all is well.

In retrospect this game was eerily beautiful, and affected me in ways I never thought it would. Hands down, the best game I have ever played.

+ Show (1) more replyLast reply 4036d ago
SnakeCQC4038d ago

what i didnt like was none of the choices in game had any effect there was no good/bad ending but still liked this one (just missed the morality choices)

SpacemanSpliffz4036d ago (Edited 4036d ago )

The point of this is that it doesn't matter what you choose, the outcome will always be the same. Remember when the twins ask you to flip a quarter? Look at the board draped over him. This means Booker had been to Colombia over a hundred times before, with each result ending the same way. This all changes when the multiple Elizabeths drown him in the end.

HebrewHammer4038d ago (Edited 4038d ago )

Nitro, I read the explanation you linked us too and it's AWFUL. First of all, he calls the interracial couple "villagers." That's WRONG. Second, he claims that Booker killed thousands of African-Americans... WTF?! He fought in the Battle at Wounded Knee! I'm going to keep reading it just for its laugh-inducing idiocy.

SeraphimBlade4038d ago

Well, I think it still "works," I've just yet to figure out the kinks. (and that's what it sounds like the authors of this article are doing to)

I have the dimension traveling thing more or less figured out. Elizabeth's tears don't "move" you to universes, they "change" the one you're in. Only when she destroys the siphon (in the future, and during your last battle back in 1912) does she gets the power she needs to make huge, drastic changes. (and maybe she gains the power to "move," like the Luteces. That's how you end up in Rapture.)

Time travel is where things get a bit iffier. I figured the point of the ending is that they could go back in time to before the baptism, and make Booker's death a new "constant." Liz is practically a god at this point so... sure? (Really, ANYTHING with time travel can have its logic thrown out the window)

As for the ghosts, that's really what drives home the idea that Liz's thoughts affect what tears do. She pictured her mother coming back as some wrathful, hateful banshee and that's what happened.

This is the one part I haven't figured out: Why does Liz have these powers in the first place? I'm sure there are logs I missed. I'm probably gonna start another playthrough this weekend.

And I'm nerding out so hard talking about this I'm probably going to spend the rest of the weekend making a flowchart about all of it...

SeraphimBlade4038d ago

Also, for Liz's mind affecting tears, REALLY think about what happens when she tries to save Lin. She WANTED to help the people in the slums, and she had started to worry that Booker was just some hired thug, not a hero. So, she changes the world so that Booker was a hero of the Vox.

ghostman1234038d ago

The way I understand it, when Baby Anna was pulled through the tear and lost her pinky, she existed in two different demisions, and that somehow makes her different and able to cross through, because she doesn't belong to one world.

Nitrowolf24037d ago

She doesn't belong in Comstocks Dimension, that's why she has the powers she has

SeraphimBlade4037d ago (Edited 4037d ago )

Then I have to ask why Booker doesn't get any kind of ability or the "brother" Lutece, assuming that their act is a result of their science, not personal powers. I think there's merit to the finger idea, since that would mean Liz exists in both world simultaneously. Or, in a way, she was "touched" by the barrier between worlds.

UNLESS Booker's ability to follow Liz and retain his memories is a result of having already crossed dimensions. You may be onto something.

Blacklash934038d ago

But if there's infinite universes, wouldn't there be infinite variations of Elizabeth achieving that god-like state and ending Comstock in the past and future? Yet the events of Columbia still take place as the game's storyline, indicating Elizabeth can change nothing.

Jormungandr4038d ago (Edited 4038d ago )

(SPOILERS)

That's the kind of thing that makes this ending so wonderful. In some universes she does, in some she doesn't, in some Booker wasn't baptized but still managed to forgive himself before selling Anna. In some he was baptized but still didn't become the monster known as Comstock. In some where Booker and his paired Comstock (the one he sold his daughter to) did everything the same up to that point might still have not locked Elizabeth up, or not created songbird, or the letices might not have been murdered, or Booker might have failed, or Elizabeth might never forgive him for tricking her near the beginning.

Infinite universes doesn't mean there were were an infinite number of universes where Elizabeth becomes a demigod and kills her Booker. It means there are "a million million" or so to quote Elizabeth, and each of *those* created a godlike Elizabeth that could travel to all the rest (picking up her counterparts as she goes) and make sure that no Booker DeWitts ever live past their baptism.

And that is where your conundrum comes in. If Elizabeth goes back in time and changes the past so that she was never born, then she never went back into the past, so she never changed anything, so it all happened, which lead her to go back and change the past, which means she was never born, which means it didnt happen, which means she didnt go back into the past, which means... It's the Grandfather Paradox common to all time travel fiction... just presented in what may be an entirely original manner.

How would the universe reconcile this occurance? I dunno. No one does even today. Maybe it creates a second set of million million universes where the Elizabeths kill Booker, leaving the existing ones where she didnt. Maybe the universe implodes and everything everywhere just ends. Maybe it introduces an instability into the foundation of the universe itself, setting up the next Bioshock game. It's any one's guess.

And that's the great part. There is no one answer. Just an endless number of esoteric questions the fans of the series get to debate till the next game comes out.

If you wanna really bake your noodle, think about this: every time Booker dies without Elizabeth to revive him, maybe the Luteces are moving Booker to another universe where he didn't, and the door he walks through is his mind making sense of being dropped into yet another new universe by creating an explanation for his apparent ability to not be dead after being killed. In other words, every time you die in game, that's a universe where Booker failed in his mission.

ArchangelMike4036d ago (Edited 4036d ago )

Awesome, simply Awesome. Need I say more. bubs up my man.

123rdanon2293d ago

i know this im a bit late to the party, but how you explained this makes genuine sense and is beautifully said. Cheers!

F1reRise4038d ago

Just to clear things up, the twins infused the power to use tears into elizabeth by a machine they invented, she did not have the power naturally, and elizabeth cannot "change" dimensions, it clearly states that in the game. She can only enter different ones, and until she finds the infinite doors, she cannot choose what dimension to go into, she just has to use the one thats there. And sadly, I dont believe there is a connection between columbia and rapture, there just happened to be a tear to it. This was probably just a fun reference that Ken Levine put into the game, just like when that random girl thinks elizabeth looks like a girl named Anabell, that also is just random, and has no meaning except to get people's minds wondering.

Jormungandr4038d ago

It's ironic that you use the phrase "it clearly states that in the game" when it clearly states in the game that everything you just said is wrong.

F1reRise4037d ago

Umm not quite, in one of Lucete's tapes she states that she engineered the power of quantum physics into elizabeth, and near the end of the game right after you get out of the comstock house elizabeth says that she realizes that non of it is her fault because she cannot create universes, she can only enter new ones, look it up.

detectiveken4037d ago

The Annabell thing wasn't random.

Right after you start getting attacked, you find a voxophone from that same woman who's looking for Elizabeth. I assume she was just asking every girl she knew until she got a specific name, since she wouldn't be able to immediately confirm it was Elizabeth otherwise, not having seen her before.

Sure, it required some breakdown, but it definitely wasn't a random thing.

F1reRise4036d ago

I see, what i was saying is I assumed that the name Annabell was referring to Booker's Anna, which would be nearly impossible. I definitely understand why she said that now, thanks.

SpacemanSpliffz4036d ago

"There is always a city, a man, and a lighthouse."

aliengmr4038d ago

Spoilers!

I thought it was kind of simple. Booker = Comstock. So in order to stop what was happening he had die at the precise moment he became Comstock, which was during his baptism after Wounded Knee.

ghostman1234037d ago

It becomes less simple when you think of alternate Bookers, just like there were alternate Elizbaeths at that baptism. Unless ALL of the Bookers drowned, there was no way to gaurantee one of them wouldn't become Comstock. But if they ALL drowned then the post-credits scene with Booker and Anna doesn't make sense because he could never exist at that point.

aliengmr4037d ago

The issue was none of the alternate Bookers realized that to kill Comstock was to kill himself. And like links in a tangled chain, the baptism link was the one that unraveled them all. Or so I picked up from the story anyway.

ghostman1234036d ago

I think the ending takes place RIGHT after the Baptism, after the universe branched into a Booker Universe and Comstock Universe and at that point you'd gone through with it and were in the Comstock Universe. From there you would become Comstock one way or another. So all "Bookers" in that Universe were merged into one single dimension, so drowning them all would erase any possible future of COmstock existing, but NOT erase the Booker who didn't go through with it. Problems solved.

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300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher266d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy266d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz266d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher265d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy265d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg266d ago (Edited 266d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden266d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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Christopher285d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.