An eGamer journalist talks about the horror genre, horror mechanics, what makes a good horror game and why Slender: The Arrival does it right.
VGChartz's Lee Mehr: "Slender: The Arrival is a frustrating horror game in that it's easy to complement specific elements while disliking the core conceit. I may have found Slender's origins to be flawed from the start, yet I'm also left commending a full-fledged game rising out of creepy pasta threads. If nothing else, it's a sign of earnest appreciation from unexpected source material. But when I feel more legitimate tension from linear sections than repeated trial-and-error collecting bits – i.e. the series' main identity – I can't help but feel something is fundamentally lacking. The 10th Anniversary Update showcases Blue Isle's sedulous care in honoring the past, but it's nevertheless tainted by a game trying to pad out a one-trick pony."
Kind of a shame how quickly this game fell off after it's popularity. It even got a movie faster than any other horror game of the last decade. Still an interesting concept and design for the cryptid.
Overpriced imo. I bought the OG for like $2 lol! No co-op til next year either I believe.
WTMG's Leo Faria: "This brand new 10th anniversary remake of Slender: The Arrival might be an impressive visual overhaul of what was once a cheap-looking horror game, but at its core, it’s still the same janky and frustrating walking simulator released ten years ago. It may be a cult hit in the horror gaming community, but I didn’t find it very scary, nor compelling. I will give Blue Isle Studios credit for showcasing what Unreal 5 can provide to smaller games and teams, but sadly, mechanic-wise, nothing else of importance has been added. If you haven’t liked Slender: The Arrival back then, I doubt this overhaul will convince you otherwise."
If you are yet to play a Slenderman game but are a fan of all things horror, Slender: The Arrival on Xbox Series X|S is the version to step into.
pc has some underrated gems thats for sure. i cannot wait to check this out.
I loved the simplicity of that other Slender game in the woods.
That's survival horror done right.
Reducing elements to a primal fear, and exploiting that fear.
It is not rocket science, and I swear, far too many studios overthink it.
All the good horror (not survival horror) games i hear about are on PC, that's lame.
The last good one I heard about for consoles was the Fatal Frame series. Capcom brought the last one to Wii in Japan only, a couple years ago I think.