90°

Understanding Horror In Gaming, Why Slender: The Arrival Does It Right

An eGamer journalist talks about the horror genre, horror mechanics, what makes a good horror game and why Slender: The Arrival does it right.

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egamer.co.za
NastyLeftHook04046d ago

pc has some underrated gems thats for sure. i cannot wait to check this out.

OhMyGandhi4046d ago

I loved the simplicity of that other Slender game in the woods.
That's survival horror done right.
Reducing elements to a primal fear, and exploiting that fear.
It is not rocket science, and I swear, far too many studios overthink it.

rezzah4046d ago

All the good horror (not survival horror) games i hear about are on PC, that's lame.

The last good one I heard about for consoles was the Fatal Frame series. Capcom brought the last one to Wii in Japan only, a couple years ago I think.

Alos884046d ago

"Good" horror? What's so bad about survival horror?

rezzah4045d ago

Not saying survival is bad, just that in terms of consoles the type of horror mostly referred to is survival.

I want something that is just horror, not survival horror.

It isn't categorized as "good" horror, just horror. I was showing a deeper interest by trying to say it was me preference.

The difference between survival and horror is the type of fear factor. Survival deals with obviously survival, the harder it is to survive the scarier the situation. Mostly you need to do decrease what the players rely on to survive (ammunition/weapons). Yet this does not mean Survival horror is abstracted from anything horror related, it cannot be Survival horror if the enemies are regular humans/aliens. It borrows from horror, so the presentation of the enemy should be scary. Thus the reliance of fear is on both lack of weaponry and the presentation of enemies.

In terms of horror only, the fear is not based on survival but the witnessing of something frighting. No matter how much weapons or ammunition they may give you, it doesn't control your fear. What does control one's fear is the thing you see.

Kyosuke_Sanada4045d ago (Edited 4045d ago )

Play Haunting Ground for the Playstation 2. Most of the concepts of both Amnesia and Slender came from this underrated gem than not only was innovative in enemy design and scare factor but was a technical masterpiece as well because it had no load times yet had graphics that rivaled Resident Evil 4 at the time.

Then there were titles like The Thing that gave you plenty of ammunition but due to it's dynamic Trust system and combat based on the movie itself, it would rarely make a difference how much ammo the player hoards. It was a thinking man's underneath the action exterior but sadly was never emulated or improved upon after release.

100°
5.0

Slender: The Arrival (XS) Review | VGChartz

VGChartz's Lee Mehr: "Slender: The Arrival is a frustrating horror game in that it's easy to complement specific elements while disliking the core conceit. I may have found Slender's origins to be flawed from the start, yet I'm also left commending a full-fledged game rising out of creepy pasta threads. If nothing else, it's a sign of earnest appreciation from unexpected source material. But when I feel more legitimate tension from linear sections than repeated trial-and-error collecting bits – i.e. the series' main identity – I can't help but feel something is fundamentally lacking. The 10th Anniversary Update showcases Blue Isle's sedulous care in honoring the past, but it's nevertheless tainted by a game trying to pad out a one-trick pony."

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vgchartz.com
Inverno157d ago

Kind of a shame how quickly this game fell off after it's popularity. It even got a movie faster than any other horror game of the last decade. Still an interesting concept and design for the cryptid.

coolbeans157d ago

True. If there's one takeaway I'll consistently have for Slender Man, as a property, is its rise to prominence from humble origins. I think Amnesia: The Bunker would be a great foundation to look at for new ideas too. There's still hope for him to star in a stellar title, but Blue Isle (or another dev) has to look past this incongruent mishmash of templates.

Profchaos157d ago

Was it ever actually good was basically meme worthy from day 1 and resulted in some quick cash in attempts the whole concept felt like it was built off of a early 2000s forward to X number people or X will appear at night and kill you.

coolbeans157d ago (Edited 157d ago )

@Profchaos

Your thoughts on The Eight Pages (freeware game) seem closely aligned with me. Even at the beginning, I found the execution to be flawed. But what I'm arguing is I think someone *could* make a good Slender game. Amnesia: The Bunker can be a good place to look as to how it could be done were he the sole villain.

P_Bomb157d ago (Edited 157d ago )

Overpriced imo. I bought the OG for like $2 lol! No co-op til next year either I believe.

coolbeans157d ago (Edited 157d ago )

An important note: this update is free *if* you bought the OG Steam version before. Not the case for next-gen consoles, sadly.

60°
6.0

Review - Slender: The Arrival 10th Anniversary Remaster (PC) | WayTooManyGames

WTMG's Leo Faria: "This brand new 10th anniversary remake of Slender: The Arrival might be an impressive visual overhaul of what was once a cheap-looking horror game, but at its core, it’s still the same janky and frustrating walking simulator released ten years ago. It may be a cult hit in the horror gaming community, but I didn’t find it very scary, nor compelling. I will give Blue Isle Studios credit for showcasing what Unreal 5 can provide to smaller games and teams, but sadly, mechanic-wise, nothing else of importance has been added. If you haven’t liked Slender: The Arrival back then, I doubt this overhaul will convince you otherwise."

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waytoomany.games
40°
7.0

Slender: The Arrival - Xbox Series X|S Review | TheXboxHub

If you are yet to play a Slenderman game but are a fan of all things horror, Slender: The Arrival on Xbox Series X|S is the version to step into.

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thexboxhub.com