80°

Square Enix Part 2: How the West Was Lost

The success of Sleeping Dogs, Hitman: Absolution, and Tomb Raider--which should be a cause for celebration for Crystal Dynamics, IO Interactive and United Front--can only be marred by the news of their success being tied so closely to words and phrases like “weak”, “failed to meet targets” and “extraordinary loss.”

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gamerhorizon.com
whamlollypop74045d ago

I think that companies need to chill out. That and if the cost of making an AAA is so high that their is no profit, then that business model is broken. That and I think that Tomb which was only released on the 16th has sold over a million. This could be more of Square-Enix freaking out than anything else. Major corporate restructuring is underway.

Pyrrhus4045d ago (Edited 4045d ago )

Give the consumer what they want and perhaps they1 would not have such 'disappointment' across the board. I feel Squenix's subpar performance towards the start of this generation has finally come to **** them, especially with many of their core fanboys losing their trust in this once mighty company.

Its just sad as the 3 games stated are essentially really good and deserve the larger sale values afforded to other games (but Squenix might have had their expectations too high). Not enough credit is given to EIDOS in my opinion.

hollabox4045d ago

Its funny how Square Enix set high expectation for western developers regarding sales targets, when their own Japanese developed games sale much less they praise their sale numbers. FF13-2 Didn't even hit 3million combined sales for the PS3 and Xbox 360 and its getting a sequel. With the exception of Kingdom Hearts 2 on the PS2, no other game in this series hit 2 million sold, but yet no complaining from Square Enix Japan. Dragonquest is the same way, with the exception of DQ 8, no other DQ has hit 2 million units sold, that's ok, here's another sequel and no complaining form Square Enix Japan regarding sales target.

Like the article says, most companies will kill for those sale numbers, so I don't know what the problem is with almost 9 million units sold and counting. It's probably good the CEO is stepping down, they need an western thinker with new ideas rather than a prune stuck in his ways and tradition.

SleazyChimp4045d ago (Edited 4045d ago )

I just don't see where these games incur so much cost in develpment. I mean James Cameron's Avatar cost 300 million to make, that's shooting on location around the world, paying actors a large chunk, logistics, all the cg special effects, editing ect. If you think about it 300 mill bought a hellva lot. So how is it these games are getting in to the 100-200 million in development costs when they can't possibly have the same amount of overhead a movie like Avatar has? You can't say its marketing and promotion either, because a blockbuster movie has the same, if not more, cost figured in to the budget. I would really like to see a cost break down of a AAA game. What they paid their artist, programmers, and designers. What it cost to develop an engine, or license one. I'm not talking a pie graph that shows portions paid to retailer and platform holder ect. I want to see actual dollars spent and where. These companies are either throwing money around recklessly or we are being lied to, because this just makes no sense. I don't think these games are not making any money, it just not "enough" money for the greedy corporations.

hollabox4045d ago (Edited 4045d ago )

Well if you think about it, they are paying 120 plus people a salary ranging from $37,000 to over $100,000 depending on their role over the course of 2-3 years. Lets say the average is around $70,000 a year per employee times two-3 years, this equates $16.8-$25.2 million over the course of development. This does not include the cost of R&D, outsourcing art work, CGI FMV movies, voice actors, motion captures actors, and advertisement.

Most movies are shot in 2-6 months and are salary based for the whole duration of the project. A list actors get $5 million, B list actors get $800,000, C list actors get $30,000, and extras might get $100 a day. CGI post production can be controlled as well. Good CGI companies typical charges $1million per minute of film, newer CGI companies charges much less. Movie companies just have to order how many shots they need in CGI, how long will each shot take, and the cost per minute of CGI. Video game companies have to pay for hours of CGI over the course of years.

NicSage4045d ago

I think the $$$ need to be put to the side and they need to ask themselves why has X amount only sold, what did we do wrong, how should we have done this.

For a multi-platform game to only sell a few million something is a miss.

Money will come if the product is there.

N2NOther4045d ago (Edited 4044d ago )

Thanks for taking the time to read the article.

Unfortunately we don't know the production budget of Tomb Raider but there are also marketing costs which need to be recouped. Either way, if the game selling 3.4 million units in less than 4 weeks is below expectations, clearly something is wrong with that business model.

120°

It's A Crime That There's No Sleeping Dogs 2 Yet

Huzaifah from eXputer: "Sleeping Dogs from the early 2010s is one of the best open-world games out there but in dire need of a resurgence."

LG_Fox_Brazil8d ago

I agree, I consider the first one a cult classic already

isarai8d ago

You say "yet" as if it's even possible anymore. United Front Games is gone, along with anyone that made this game what it is

CrimsonWing698d ago

That’s what happens when games sell poorly. And I’ve seen people wonder why people cry when a game sells badly… this is your answer.

solideagle8d ago

Majority of the time it's true but if a company/publisher is big (in terms of money), they can take a hit or 2. e.g. I am not worried about Rebirth sales as Square will make Remake 3 anyway but if FF 17 doesn't sell then Square might need to look for alternative. <-- my humble opinion

Abnor_Mal8d ago

Doesn’t Microsoft own the IP now since they acquired Activision?

DaReapa8d ago

No. Square Enix owns the IP.

Abnor_Mal7d ago

Oh okay, Activision owned True Crime, but when that didn’t sell as intended it was canceled. Six months later Square Enix bought the rights and changed the title to Sleeping Dogs.*

*As per Wikipedia

boing18d ago (Edited 8d ago )

Sleeping Dogs was a sleeper hit back then. It was fantastic. It actually still is. Would love a sequel to this, or at least a revive of True Crime series.

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60°
8.5

Tomb Raider I, II, III Remastered Review – To The Freezer ⏐ Nerdy Bird Games

Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?

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nerdybirdgames.com
220°

The Best Tomb Raider Games Ranked

We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.

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wealthofgeeks.com
Sonic188159d ago (Edited 59d ago )

I do agree that Tomb Raider Angel of Darkness was the worse one 😂 I remember playing some of it and I took it back. That game was just awful in every way. I bought it used at gamestop and glad they had that 7 day return policy for used games 😂

Pyrofire9559d ago

Would it be worth saying why?

ZeekQuattro59d ago

Simple. He's been hating on the Tomb Raider reboots for years. I can't imagine seeing them at the top of a best TR game list let alone being on the list in general sitting well with him because of it.

-Foxtrot59d ago

Zeek

“Hating”

No no, just pointing out how TR mutated into a generic action adventure game losing the appeal of what it once was when it was more about puzzles and platforming over going Rambo, slaughtering waves of enemies

But hey, continue being a dick and speaking about me like I’m not going to see the comment.

MeatyUrologist59d ago

Foxtrot, I'm curious if you have played the most recent games. Sure the 2013 reboot was hugely focused on combat, but each follow up became less and less about combat to the point where outside of a few large scale story missions I don't even remember combat being a part of shadow of the tomb raider. Shadow was so puzzle focused it actually was a bit much for me and I love the TR puzzles.

I still feel like Rise was the best of the series and I was a huge fan of the originals. To me it struck the perfect balance of exploration, platforming, puzzles, and combat. Not saying your opinion is wrong I'm just curious what you think they should have done different. Games do need to evolve somewhat to stay relevant. Would you prefer small linear jumping platform levels like the original?

RavenWolfx59d ago

I would agree Rise for 1 and the reboot as 2. Shadow is a bit high, though.

Sonic188159d ago (Edited 59d ago )

I think Shadow wasn't even develop by crystal dynamics. I thought it was the worse in the new trilogy

Pyrofire9559d ago

That's right. Shadow was developed by Eidos Montreal who who went and made Marvels Guardians of the Galaxy next. (Great game)
Meanwhile after Rise of the Tomb Raider, Crystal Dynamics made Marvels Avengers. (bad game)

MeatyUrologist59d ago

Agrees. First two are correct but Shadow should be around 5-6.

terstomp59d ago

For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.

jznrpg59d ago

I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.

robtion59d ago

Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.

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