Lens of Truth writes "Welcome back for another exciting Head2Head! This week we take a closer look at 2K Games Bioshock Infinite for the PlayStation 3 and Xbox 360. Make sure to check back shortly for our full in depth Analysis, because there’s some very interesting findings you’ll want to know about. In the meantime come join us as we compare one of the most anticipate game releases of 2012. "
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Yea baby, PS3 for the win...
360 version is muddy looking.
I say there are things looks better on PS3 and other things the 360 looks better in. PS3 has sharper text on signs etc while the 360 has more environmental effects like shadows and texture, some effects detail is missing on the PS3 version. PS3 version seems to be missing some of the haze/smog /dust effects making it seem clearer in a still pic, when that wasn't intended by the devs. Not saying there are not things the PS3 version does better because sometimes it's sharper no matter the atmospherics and vice versa.
Example: The box in the first pic on the boat, the box text looks like crap on the 360 version *but* the overall environmental effects like water on the boat look like crap on the PS3 version. Toned down lighting on the PS3 version when looking at the guy's wet suit on the boat.
It's pretty clear devs tried to preserve/keep the atmosphere in the 360 version as close as possible to the PC version. They just went ahead and toned the effects down on the PS3 version and used whatever resources PS3 had left in other areas.
I'm sure fanboys could nit pic this to death finding hundreds of examples back and forth.
360 hasn't won a head to head for along time.
Nice