150°

Fix Bioshock Infinite's Stuttering on PC

IGN: While Bioshock Infinite is well optimised on PC, it's not without its hiccups. Here are some possible fixes for the annoying stuttering issue that many players are suffering from.

Bladesfist4041d ago

I lowered shadow detail from Ultra to High and that fixed it for me.

kevnb4041d ago

Background streaming was causing some issue for me, way better with it off. Seems to be an nvidia driver issue, but I'm confident they will fix it ASAP.

kneon4041d ago

Why is it that nvidia seem to have so many driver issues? The last machine I built used an nvidia 580 and it's been the source of almost all OS issues. When I build my Haswell machine I think I'll be back to AMD.

kevnb4041d ago

Ive had way more issues with amd drivers, not to mention nvidia issues almost always get fixed right away as compared to amd issues that linger on forever.

peowpeow4041d ago

AMD also gave me more problems. Mind you I RMA'd my card and got an upgrade, my HD6850 now is problem free, albeit outdated now

fossilfern4041d ago

@kevnb and Kenon

Theres drivers issues with both Nvidia and AMD but since going back to ATi/AMD I only ever had 1 driver issues in nearly 8 years. My old Nvidia SLi 7600GT rig was plagued with issues and my friend who was using a 560Ti was having nothing but issues with his card until he bought himself a 7950.

Coach_McGuirk4041d ago

AMD's historically known for having inferior drivers compared to Nvidia, just so you're in the know.

kneon4041d ago

I know it's supposed to be common knowledge that AMD drivers are inferior, but that just has never been my experience. And I've been building PC's for a long long time. I can remember when a 20Mb drive cost more than a current mid range PC.

+ Show (2) more repliesLast reply 4041d ago
OWWO4041d ago

stuttering is really pain in the ass

kB04041d ago

Honestly this game looks really good, but the effects are at times extremely exaggerated... like the water effects in the beginning lol...it felt like I was high...

Anyways, turning shadows from Ultra to High, increases the frames massively. I can have the rest of graphic settings on max except this. Also the game has massive frame drops when changing areas...either way... I'm still hoping drivers and updates will help frames in the future.

The game looks great, but I think the frame rates are a little low for the unreal engine...

deadfrag4041d ago (Edited 4041d ago )

Same were im running a gtx580 and a 2500k at 4.3ghz but the game is not running has it should some effects like extreme light shafts cause frames to dip from 60 to 30fps some places where the engine is not being stress at all the framerate dips;stuttering and frame dips entering new areas....I think the game is bad optimize overall because even if i change the settings from very high to low theres still the same frame dips in the same locations.Bioshock and Bioshock 2 i run at 160+fps and this game i cant get a steady 60fps on high without annoying dips and stuttering.

kB04041d ago

Yup, it seems like either there is alot more going on that we don't see, or unoptimized game:P.

time will tell:)

GABRIEL10304041d ago

Nvidia released a parch to fix the tecnical problems with Tomb Raider and Bioshock Infinite. Still the games runs more stable in AMD card. 600USD for a graphic junky card that needs software for each game, what a waste of money....Now I understand Sony's decision to go with AMD was motivated not only for the price but also the problems with the software. I have AMD card and I'm very happy with It.

deadfrag4041d ago

The patch didnt do shit to the frame dips and stuttering,you get high frames average but the technical issues are still there on nvidia,i dont know how the game runs on AMD but this is a AMD bundle game;and most likely will run better.

CGI-Quality4041d ago

You're in another world if you think AMD cards don't, also, have problems with many games at launch.

It's the nature of the PC world, not exclusive to NVIDIA. What about all of the games that didn't have any issue at all when they launched?

Coach_McGuirk4041d ago

didn't you hear? AMD can do no wrong, now that its chips are in the ps4.

Show all comments (21)
300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

Read Full Story >>
twinfinite.net
Christopher268d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy268d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz267d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher267d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy267d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg267d ago (Edited 267d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden267d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

Read Full Story >>
thegamer.com
Christopher287d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.