290°

Nvidia releases massive destruction in real-time GDC 2013 video

"GDC is a event where game developers can come together and showcase cool content. Most of them won't be available to public and will be held inside closed doors but Nvidia has released a cool demo showing the destruction physics."

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gamingbolt.com
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NYC_Gamer4040d ago

That's some beautiful looking destruction

shutUpAndTakeMyMoney4040d ago (Edited 4040d ago )

meh. I have been seeing tech demos for years. Now that new consoles are coming I guess now pc can use the next gen features from the past 4 years. If this is not seen in games then I don't care.

TheXonySbox4040d ago

Console fangirl; someone get him a tampon asap.
Bleeding all over the place.

DigitalSmoke4040d ago (Edited 4040d ago )

They showed physics like this 5 if not more years ago and not one developer implemented it into a game.

That tells the entire PC story at this point.
Such powerfull hardware, not 1 developer actualy optimizing games to use its full capacity.

JAMurida4040d ago

I have to agree, I've yet to see one game show this level of destructibility, yet you see tech demos like this all the time.

Ashunderfire864040d ago

Ahhh say hello to Red Faction Guerilla GeoMod 2.0 still better than Frostbite Engine 3.0 from Battlefield 4!!! And this game was release in 2009!!!!

http://www.youtube.com/watc...

http://www.youtube.com/watc...

Can you imagine this game on next gen?

Red faction 4 please!!!!! The real 4!!!

IcyEyes4040d ago

I want so bad a new REAL red faction :(
One of my favorite franchise !

ijust2good4040d ago

Most devs do NOT optimize for PC to the fullest cause devs prefer to work on Consoles. Its were the Money's at. PC gamers get the same game as on console just sexed up to fill the higher pixels of PC. Its gonna be the same thing next gen. Consoles will be the main selling point and devs will work on console and port it to PC and add the added pixels.

kevnb4040d ago (Edited 4040d ago )

most devs make games, not tech demos. But ive seen all kinds of features on pc but not console. Sometimes its more subtle, and other times its actually a different experience.

coolmast3r4040d ago (Edited 4040d ago )

Ironically...Just the same day as BF4. Oh snap!

LightofDarkness4040d ago

That would be "coincidentally". Irony would imply some form of tragedy.

Lior4040d ago (Edited 4040d ago )

It is the world developer conference happening right now if you were not aware.

gedden74040d ago

Looks great but I would like to see this with sound AI and gameplay...

Linsolv4040d ago

And yet we still have no real advantage to this technology, except perhaps in creating realistically destroyed but ultimately static environments.

The game can't seem to tell when the structure should not be able to support its weight, which IMO is the last real stepping stone to realistic destruction, and the thing that keeps it from being relevant.

DigitalSmoke4040d ago (Edited 4040d ago )

Good point, structual suport and weight calculations on different types of material aren't included in this, so why are they showing it when even a game 5!!! years ago has physics miles ahight of this.

http://www.youtube.com/watc...

Here you can see physics that blow Nvidia out of the water, and its ingame.

Its prety bad when you consider how little Nvidia has progressed their software, old physics and simple heads.

aliengmr4040d ago

Nvidia is in the hardware business. They provide the means with which to run things like Euphoria.

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30°

iLL at NGDC 2013: Day 1 Happennings and Pictures

The NASSCOM Game Developer Conference (NGDC) is in it’s 5th year, having grown to over a 1000 attendees and the iLLGaming team is here to cover all the action in Pune. The significance of the event is that it puts the spotlight firmly on the Indian Game Development scene, which is growing by the day as evidenced by the rise in participation. Beginning this year, the NASSCOM Game Forum (NGF) awards are to become another feature of the NGDC with categories for Game of the Year (GOTY), Student GOTY and Indie GOTY. Following are a few highlights from the day. Expect more in-depth coverage next week.

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illgaming.in
80°

GDC Next 10: Storyteller dev on plot devices and game mechanics

In advance of GDC Next, which runs in Los Angeles on November 5-7, GDC director of online community Patrick Miller asked Storyteller creator Daniel Benmergui about how he grew his narrative-puzzle game Storyteller from a two-day experiment into an IGF 2012 Nuovo Award winner.

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gamasutra.com
20°

GDC China 2013 announced for Sept 15-17th: Call For Talks Now Open

Organized by UBM Tech Game Network, GDC China, now in its sixth year, will move up to September this year, running the 15th to the 17th at the Shanghai International Convention Centre in Shanghai, China.

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videogamesuncovered.com