70°

Jimquisition: The Creepy Cull of Female Protagonists

The game industry doesn't want female characters. That is allegedly the message publishers have been sending to developers.

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escapistmagazine.com
smashcrashbash4043d ago (Edited 4043d ago )

I agree.It's strange how people think that somehow it isn't creepy to think that you need to hide women because they are women in games or that it is okay for men to have a roll in the hay but as soon as women make a move they are creeped out.Like he said people are not even willing to admit the problem or add any sort of alternative or solution.

People always have the 'Shut up, it's not important' attitude even if someone comes forward with good points or points out the problem.The answer is usually 'That is how it is.So shut up' almost the same attitude that people had long ago when there were slaves or blatant racism or when women where not treated equally.I don't understand the rage, the indifference and denial involved in this topic.You don't mind a half naked guy with bulging muscles welding giant weapons grunting and sweating but being a female with thoughts and feelings is creepy and even worse you don't think them being half naked with bouncing breasts creepy.In fact Bayonetta is one of the creepiest women I have ever seen in a game.I am not sure if she was trying to be seductive or sexy but what ever it was, it didn't work.Also how is Lara acceptable by everyone as a lead role but other strong women are a problem? Isn't it the same thing?

TruthbeTold4043d ago

lol Jim Sterling doesn't give an F what he says or how he says it does he?

But yeah, I say make the games properly, market them properly, give them a chance. Either they will stand or fall. We just don't know yet because there hasn't been a series of fair enough chances yet.

Zha1tan4043d ago

Love the jimquisition, how is he so right?!

Deadpool6164043d ago

The more I learn about how the game industry works, it's seems as though most of the industries issues stem from the higher up suits, rather than the developers themselves.

WikusVanDeMerwe4043d ago

That was actually a very interesting video to watch and had a lot of good points that should questioned and brought up more.

I think game devs, every now and then, should be aloowed to take these risks and see what they can come up with and put all this fear of rejection aside otherwise we are stuck with rehashes from here to ... infinite... hehe

SeraphimBlade4043d ago

He basically voiced my exact opinion on Bioshock Infinite's box art. (aside from the part about actually playing it. That will be fixed tomorrow!)

Yeah, I can't really think of any canonically female protagonist with a real romance in a game. At least not one that gets more physical than a quick kiss.

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90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com
Knightofelemia1d 8h ago (Edited 1d 8h ago )

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 13h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 16h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21832d ago

Yes. Stop all the live service bs.

jznrpg2d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS172d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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