Virtual KatzI’m pretty sure I here the crowds outside my windows now. Yup, sure enough I even thought about writing this article and the pitchforks and burning torches are tapping on my bedroom glass. How could it be a bad thing to bring one of the best games of 2012 to iOS, the Apple Operating System, in a full package that is enjoyable on consoles and PC’s? Why is a full retail game a problem on the go? As for a report that originally surfaced on IGN, via a PAX East announcement, that XCOM: Enemy Unknown, would be coming to fruition, this is indeed the case. It’s not bad for consumers that haven’t played it, but it is for those that own it. It’s also bad for the industry in general. Developers ultimately make the decision on what to do with their own game and how they want to distribute it. While it is possible for XCOM to reach audiences it may have never reached before, the issues are that the results of the announcement will impact the industry and direction of others in the future. That is indeed a problem
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
Hear.
You HEAR the crowds outside your window.
What they need to do is create more SP content, more guns and characters, more maps and more enemies and then port all that goodness to Wii U. Both X-com AND Civ Rev are begging to be on that console. It would be a natural marriage.
I'd certainly buy it for my iPad as long as it was priced in line with other iPad games (and not EA's joke pricing).
I don't understand the logic here. To address a couple of points: adapting XCOM to iOS isn't somehow going to magically divert resources away from the completely separate teams working on patches/DLC content AFAIK, and instead will actively contribute to the war chest for future expansions.
Opening games up to a wider audience has historically never been a bad thing, and in this case, it makes sense. The point about controls is a total non-issue: touchscreens work brilliantly for strategy games, and it should feel really immersive on a tablet (probably more intuitive and convenient than a controller, and on par with a mouse). I also agree with MilkMan above for the same reason - people moan about touchscreens, but they're actually a great fit for strategy and other genres (like, bizarrely, bullet hell SHMUPS).
I've already got XCOM on PC, so I won't be buying it again, but I fail to see how this is bad for the industry at large.
Hope there will be an Android version! This would be great to play in work.